1. Fähigkeiten
  2. jedi_consular
  3. double_strike

Doppelschlag

cleave

Doppelschlag

Das Ziel wird zweimal getroffen. Jeder Treffer verursacht <<1>> Waffenschaden.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.tutorial.consular.shadow.kinetic_combat.1
  • apc.jedi_consular.shadow.base
  • apc.tutorial.consular.shadow.serenity.1

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
cleave
Doppelschlag
2
traumaTrauma (Physisch) – Erhaltene Heilung um 20% reduziert.
  • [hidden] [0.5s]
    cleaveEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.double_strike.cast_instant
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,072
      - Standard Health Percent Min = (float) 0,072
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,52
      - Coefficient = (float) 0,72
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • 2
    • When effect expires

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,072
      - Standard Health Percent Min = (float) 0,072
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,52
      - Coefficient = (float) 0,72
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #2 to TARGET from CASTER, Combat Math Only