1. Fähigkeiten
  2. alliance
  3. satele_ship
  4. emperor_encounter
  5. vitiate
  6. spiteful_horde

Tückische Horde

uti_imp_rep_power_raid_buff

Tückische Horde

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
uti_imp_rep_power_raid_buffTückische Horde – Beschwört feindliche Einheiten.
2
3
abl_jc_sa_wandering_mendSpaltung der Macht – Vitiates Präsenz ist zerstreut und kann erst Schaden nehmen, wenn sie wieder geeint ist.
3
uti_imp_rep_power_raid_buff
Tückische Horde
4
uti_imp_rep_power_raid_buff
Tückische Horde
5
knockdownExplosivkraft – Handlungsunfähig.
6
uti_imp_rep_power_raid_buff
Tückische Horde
7
uti_imp_rep_power_raid_buff
Tückische Horde
8
uti_imp_rep_power_raid_buff
Tückische Horde
9
uti_imp_rep_power_raid_buff
Tückische Horde
10
uti_imp_rep_power_raid_buff
Tückische Horde
11
uti_imp_rep_power_raid_buff
Tückische Horde
  • [does not expire]
    uti_imp_rep_power_raid_buffTückische Horde
    Beschwört feindliche Einheiten.

  • 1
    • When effect ticks the 3rd time
    • When effect ticks the 1st time
    • When effect ticks the 5th time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 110m

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Add effect #9 to TARGET from TARGET
  • 2
    • When effect ticks
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Add effect #10 to TARGET from TARGET
  • 3
    • When effect ticks the 2nd time
    • When effect ticks the 4th time
    • When effect is applied
    • When effect ticks the 6th time
    • When effect ticks the 10th time
    • When effect ticks the 8th time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 110m

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Add effect #10 to TARGET from TARGET
    • Add effect #11 to TARGET from TARGET
  • 4
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(1, 2, 3, 4)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.taunt
    • Mark as neutralized
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(1, 2, 3, 4)
      - Damage Channel List = Int(1)
  • 5
    • When effect is applied
    • When effect ticks the 3rd time
    • When effect ticks the 6th time
    • When effect ticks the 9th time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Add effect #11 to TARGET from TARGET
  • 6
    • When effect ticks
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If difficulty is set to 16-man SM
        >

    Perform the following actions:

    • Add effect #11 to TARGET from TARGET
  • 7
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If difficulty is set to 16-man SM
        >

    Perform the following actions:

    • Add effect #10 to TARGET from TARGET
  • 8
    • When effect ticks
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 9
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 4, 10° pitch, 0° yaw
  • 10
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.alliance.satele_ship.emperor_encounter.vitiate.dispense_horde.initialize_aoe_pulse, dependent on calling effect
  • 11
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​alliance.​satele_ship.​emperor_encounter.​vo.​m_satele_01_consumed
        AND
        >

    Perform the following actions:

    • Add effect #7 to TARGET from TARGET
  • [hidden] [does not expire]
    abl_jc_sa_wandering_mendSpaltung der Macht
    Vitiates Präsenz ist zerstreut und kann erst Schaden nehmen, wenn sie wieder geeint ist.

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
      - Tags: tag.abl.alliance.satele_ship.emperor_encounter.will_of_vitiate.passive
  • 2
    • When stacks of this effect increase

    Only when the following conditions are met:

      • If stacks of this effect = 3

    Perform the following actions:

  • 3
    • When stacks of this effect increase

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #8 to TARGET from TARGET
  • [hidden] [3s]
    uti_imp_rep_power_raid_buffEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, eventually knockdown, momentum = 0,45, 80° pitch, 180° yaw
    • Stun the TARGET
    • God Damage
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,56
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 99
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is different from CASTER
        AND
        • If TARGET is a friend of CASTER
        >

    Perform the following actions:

    • Ballistic Impulse, centered at caster, eventually knockdown, momentum = 0,45, 80° pitch, 180° yaw
    • Stun the TARGET
    • God Damage
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • 3
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • <
        • If TARGET is not a player
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [hidden] [0s] [not displayed]
    uti_imp_rep_power_raid_buffEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) -99,900002
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • [3s]
    knockdownExplosivkraft
    Handlungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
  • [hidden] [0s] [not displayed]
    uti_imp_rep_power_raid_buffEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 100.000
      - Amount Min = (float) 100.000
      - Amount Percent = (float) -99,900002
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Taunt
      - Duration = (time) 10 Sek.
  • [hidden] [8s]
    uti_imp_rep_power_raid_buffEffect #7

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify meta stat Effektdauer for effects from tag tag.abl.alliance.satele_ship.emperor_encounter.vo.line_active_block_token_consumption, increase by 5 Sek.
    • Custom server-defined function
  • [hidden] [8s]
    uti_imp_rep_power_raid_buffEffect #8

  • 1
    • When effect is applied

    Perform the following actions:

    • Custom server-defined function
  • [hidden] [1s]
    uti_imp_rep_power_raid_buffEffect #9

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook Spawn_Will_of_Vitiate
    • Execute hydra hook Spawn_Vitiate_Swarm
  • [hidden] [1s]
    uti_imp_rep_power_raid_buffEffect #10

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook Spawn_Vitiate_Swarm
  • [hidden] [1s]
    uti_imp_rep_power_raid_buffEffect #11

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook Spawn_Vitiate_Strong