1. Fähigkeiten
  2. flashpoint
  3. copero
  4. bonus_boss
  5. full_auto

Vollautomatik

fullAuto

Vollautomatik

Feuert eine anhaltende Salve ab, die bis zu 4 Sekunden lang schweren Schaden verursacht.
Diese Fähigkeit ist identisch mit der normalen Vollautomatik, hat aber ein anderes Erscheinungsbild.

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
fullAuto
Vollautomatik
2
fullAuto
Vollautomatik
  • [0s] [not displayed]
    fullAutoEffect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Random
      - Radius = 40m

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [does not expire]
    fullAutoEffect #2

  • 1
    • When effect ticks

    Only when the following conditions are met:

      • If difficulty is any of 8-man SM, 16-man SM, 16-man VM

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 2
      - Flurry Blows Max = (int) 2
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,05
      - Standard Health Percent Min = (float) 0,05
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
  • 2
    • When effect ticks

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 2
      - Flurry Blows Max = (int) 2
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,09
      - Standard Health Percent Min = (float) 0,09
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged