1. Fähigkeiten
  2. npc
  3. ability
  4. rifle
  5. hail_of_bolts

Schusshagel

hailofBolts

Schusshagel

Feuert mehrere Geschosse auf den Bereich ab, die <<1>> Schaden verursachen, gefolgt von einer Granate, die bei bis zu 5 Zielen im Umkreis von 8 Metern <<2>> Kinetikschaden verursacht. Schwache und normale Ziele werden von der Granate niedergeschlagen.

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
hailofBolts
Schusshagel
2
hailofBolts
Schusshagel
3
hailofBolts
Schusshagel
4
hailofBolts
Schusshagel
  • [hidden] [does not expire]
    hailofBoltsEffect #1

  • 1
    • When effect ticks

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect ticks the 5th time

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Dispel all effects from tags tag.​abl.​trooper.​pulse_generator
  • [hidden] [0s] [not displayed]
    hailofBoltsEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.hail_of_bolts.end, dependent on calling effect
  • [hidden] [0s] [not displayed]
    hailofBoltsEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.hail_of_bolts.hit, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,05
      - Standard Health Percent Min = (float) 0,05
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
  • [hidden] [0s]
    hailofBoltsEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.hail_of_bolts.grenade_fire
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 4
      - Travel Time = (time) 0 Sek.
  • 2
    • When projectile completed travel and hit target

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 5
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,351
      - Standard Health Percent Min = (float) 0,311
      - Amount Modifier Percent = (float) 0,01
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0