[report_attack_wave]
[report_attack_wave]
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Any |
AI type: | None |
Metadaten
Contained since: | Patch 6.0.0 |
Global ID: | 16141128051186203972 |
Combat log ID: | 3841981390258176 |
FQN: | abl. |
Star Wars name: | [report_attack_wave] |
In anderen Sprachen: | [report_attack_wave] [report_attack_wave] |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [1s]
[report_attack_wave]Slot: Buff Duration: 1 Sek. On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1 Sek.
- Max Duration = (time) 1 Sek.
Conditions: - If Attack Wave
- Negated = (bool) false
- Actor = (int) 3
- Attack Wave = (int) 1
Global ID: 16141148152725226678 FQN: abl. test. mpucevich. report_ attack_ wave/6/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Custom system_debug, #2 = Target is in Attack Wave 1
- [1s]
[report_attack_wave]Slot: Buff Duration: 1 Sek. On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1 Sek.
- Max Duration = (time) 1 Sek.
Conditions: - If Attack Wave
- Negated = (bool) false
- Actor = (int) 3
- Attack Wave = (int) 2
Global ID: 16141147053213599499 FQN: abl. test. mpucevich. report_ attack_ wave/6/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Custom system_debug, #2 = Target is in Attack Wave 2.
- [1s]
[report_attack_wave]Slot: Buff Duration: 1 Sek. On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1 Sek.
- Max Duration = (time) 1 Sek.
Conditions: - If Attack Wave
- Negated = (bool) false
- Actor = (int) 3
- Attack Wave = (int) 3
Global ID: 16141145953701970392 FQN: abl. test. mpucevich. report_ attack_ wave/6/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Custom system_debug, #2 = Target is in Attack Wave 3
- [1s]
[report_attack_wave]Slot: Buff Duration: 1 Sek. On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1 Sek.
- Max Duration = (time) 1 Sek.
Conditions: - If Attack Wave
- Negated = (bool) false
- Actor = (int) 3
- Attack Wave = (int) 4
Global ID: 16141144854190343085 FQN: abl. test. mpucevich. report_ attack_ wave/6/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Custom system_debug, #2 = Target is in Attack Wave 4
- [1s]
[report_attack_wave]Slot: Buff Duration: 1 Sek. On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1 Sek.
- Max Duration = (time) 1 Sek.
Conditions: - If Attack Wave
- Negated = (bool) false
- Actor = (int) 3
- Attack Wave = (int) 5
Global ID: 16141143754678714978 FQN: abl. test. mpucevich. report_ attack_ wave/6/5 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Custom system_debug, #2 = Target is in Attack Wave 5
- [1s]
[report_attack_wave]Slot: Buff Duration: 1 Sek. On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1 Sek.
- Max Duration = (time) 1 Sek.
Conditions: - If Attack Wave
- Negated = (bool) false
- Actor = (int) 3
- Attack Wave = (int) 6
Global ID: 16141142655167085623 FQN: abl. test. mpucevich. report_ attack_ wave/6/6 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Custom system_debug, #2 = Target is in Attack Wave 6
- [1s]
[report_attack_wave]Slot: Buff Duration: 1 Sek. On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1 Sek.
- Max Duration = (time) 1 Sek.
Conditions: - If Attack Wave
- Negated = (bool) false
- Actor = (int) 3
- Attack Wave = (int) 7
Global ID: 16141141555655458436 FQN: abl. test. mpucevich. report_ attack_ wave/6/7 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Custom system_debug, #2 = Target is in Attack Wave 7
- [1s]
[report_attack_wave]Slot: Buff Duration: 1 Sek. On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1 Sek.
- Max Duration = (time) 1 Sek.
Conditions: - If Attack Wave
- Negated = (bool) false
- Actor = (int) 3
- Attack Wave = (int) 8
Global ID: 16141140456143829337 FQN: abl. test. mpucevich. report_ attack_ wave/6/8 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Custom system_debug, #2 = Target is in Attack Wave 8
- [1s]
[report_attack_wave]Slot: Buff Duration: 1 Sek. On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1 Sek.
- Max Duration = (time) 1 Sek.
Conditions: - If Attack Wave
- Negated = (bool) false
- Actor = (int) 3
- Attack Wave = (int) 9
Global ID: 16141139356632202030 FQN: abl. test. mpucevich. report_ attack_ wave/6/9 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Custom system_debug, #2 = Target is in Attack Wave 9