DE_The Inevitability Of Death
DE_The Inevitability Of Death
DE_This ability is philisophical in nature. How long will one live? Death is always certain, but when will it come, and how? With this ability, your enemies never need ask these tough questions of themselves again. Death will come in the form of a dozen or so slow moving missiles.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Ground |
AI type: | Attack |
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16141134360228026001 |
Combat log ID: | 803979223105536 |
FQN: | abl. |
Star Wars name: | DE_The Inevitability Of Death |
In anderen Sprachen: | [the_inevitability_of_death] FR_The Inevitability Of Death |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
- [0s]
DE_The Inevitability Of DeathSlot: Debuff Duration: instant # occurrences: 0 Conditions: - <
- If TARGET is an enemy
- If TARGET is alive
Target overrides: - [target override] AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 30
- Sort Type = Closest
- Radius = 40m
Global ID: 16141004994779172454 FQN: abl. test. qa. dingo. the_ inevitability_ of_ death/0/1 - <
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. missile_salvo. missile_salvo_fire - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) true
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 2
- Spell Type = (int) 1
- Travel Speed = (float) 2
- Travel Time = (time) 1 Sek.
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Damage
- Damage Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 3.000
- Amount Min = (float) 2.000
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0