1. Fähigkeiten
  2. exp
  3. 01
  4. makeb
  5. bonus
  6. area
  7. hostage_situation
  8. tank_1_melee_flurry

Elektrifizierte Panzerung

Elektrifizierte Panzerung

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Elektrifizierte Panzerung
2
poweredpulsecannonElektrifizierte Panzerung – Verursacht mittleren Schaden bei allen Zielen, die mit der elektrifizierten Panzerung in Berührung kommen.
3
Elektrifizierte Panzerung
  • [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [30s]
    poweredpulsecannonElektrifizierte Panzerung
    Verursacht mittleren Schaden bei allen Zielen, die mit der elektrifizierten Panzerung in Berührung kommen.

  • 1
    • When effect is applied
    • When effect ticks

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 8
      - Direction = Backward
      - Sort Type = Closest
      - Radius = 15m
      - Distance = 10m
    • AoE Cylinder
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 15m
      - Distance = 9m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.01.makeb.bonus.area.hostage_situation.tank_1_melee_flurry, dependent on calling effect
  • 3
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [0s] [not displayed]
    Effect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.01.makeb.bonus.area.hostage_situation.tank_1_melee_flurry_target, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,05
      - Standard Health Percent Min = (float) 0,05
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0