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  7. boss_zotar
  8. passives_zotar_inside_walker

[passives_zotar_inside_walker]

reload

[passives_zotar_inside_walker]

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
reload
[passives_zotar_inside_walker]
2
reload
Exiting Walker
3
4
pull
Zotar Dismount Count
4
2
firstaid
[passives_zotar_inside_walker]
5
vitalshots
Final Phase Transition
6
forcebarriersorcererStandhafte Machtbarriere – Immun gegen Schaden, Rückstöße und Unterbrechungen.
7
vitalshots
[passives_zotar_inside_walker]
  • [hidden] [does not expire]
    reloadEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Set attack wave to #1
    • Dispel all effects from tags tag.​abl.​exp.​seasons.​01_dailies.​the_arena.​round_10.​boss_zotar.​pending_return_immunity
    • Modify stat Tarnstufe erhöht, increase by 200
    • Put TARGET into stealth
    • Immobilize but allow rotation
    • Mark as neutralized
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(1, 2, 3, 4)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.banish
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.knockdown
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.physics
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.root
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.snare
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.sleep
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.stun
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.blind
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.fear
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.lift
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.hindered
  • 2
    • Just before this effect is removed

    Only when the following conditions are met:

      • If CASTER is in combat

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [2s]
    reload [HIDDEN]Exiting Walker

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.world_design.utility.spawn_in.melee_stealth_drop, dependent on calling effect
    • Set attack wave to #2
    • Immobilize but allow rotation
    • Delay next ability by 2 Sek. (GCD)
    • Add effect #3 to TARGET from CASTER
    • Execute hydra hook Walker_Dismount
  • [hidden] [does not expire]
    pull [HIDDEN]Zotar Dismount Count

  • 1
    • When character takes damage, not more than every 0.5 Sek.

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​exp.​seasons.​01_dailies.​the_arena.​round_10.​boss_zotar.​zotar_injury_healing_abort
        AND
        • If hitpoints of TARGET ≤ 75%
        AND
        • If stacks of this effect = 1
        AND
        • If Attack Wave
          - Negated = (bool) false
          - Actor = (int) 3
          - Attack Wave = (int) 2
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 2
    • When character takes damage, not more than every 0.5 Sek.

    Only when the following conditions are met:

      • <
        • <
          • If stacks of this effect = 3
          OR
          • If stacks of this effect = 2
          >
        AND
        • If hitpoints of TARGET ≤ 50%
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 3
    • When stacks of this effect increase

    Only when the following conditions are met:

      • If stacks of this effect = 4

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [hidden] [5s]
    firstaidEffect #4

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If stacks of this effect = 1

    Perform the following actions:

    • Execute hydra hook Injury_Abort
  • 2
    • When effect is applied

    Perform the following actions:

    • Set attack wave to #3
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(1, 2, 3, 4)
      - Damage Channel List = Int(1)
  • 3
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

    Perform the following actions:

  • [hidden] [does not expire]
    vitalshots [HIDDEN]Final Phase Transition

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
    • Set attack wave to #4
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • [does not expire]
    forcebarriersorcererStandhafte Machtbarriere
    Immun gegen Schaden, Rückstöße und Unterbrechungen.

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(1, 2, 3, 4)
      - Damage Channel List = Int(1)
    • Play appearance epp.operation.oricon.fortress.boss.dread_master_brontes.invuln, dependent on calling effect
    • Immobilize but allow rotation
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.knockdown
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.physics
  • [hidden] [does not expire]
    vitalshotsEffect #7