1. Fähigkeiten
  2. test
  3. rmilner
  4. insanity

[Raging Insanity]

[Raging Insanity]

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
5
berserk
Raging Insanity
2
[Raging Insanity]
3
Pinned
4
[Raging Insanity]
  • [15s]
    berserk Raging Insanity

  • 1
    • When effect is applied
    • When stacks of this effect increase

    Perform the following actions:

    • Play appearance epp.qtr.1x4.raid.asation.trash.marsh.vulagool.insanity_stack_increase
    • Add effect #2 to TARGET from CASTER
  • 2
    • When stacks of this effect increase

    Only when the following conditions are met:

      • If stacks of this effect = 5

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [2s]
    Effect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x4.raid.asation.trash.marsh.vulagool.insanity_stack_roar
    • Immobilize but allow rotation
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [10s]
    Pinned

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.qtr.1x4.raid.asation.trash.marsh.vulagool.insanity_pin_loop
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.qtr.1x4.raid.asation.trash.marsh.vulagool.insanity_pin_exit
    • Remove this effect
  • 3
    • When effect ticks

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [0s] [not displayed]
    Effect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,1
      - Standard Health Percent Min = (float) 0,1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0