DE_Leave The Sticks In
DE_Leave The Sticks In
DE_Oh...oh-god...left the sticks in...
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Any |
AI type: | None |
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16141140965532703873 |
Combat log ID: | 647152787259392 |
FQN: | abl. |
Star Wars name: | DE_Leave The Sticks In |
In anderen Sprachen: | [leave_the_sticks_in] FR_Leave The Sticks In |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [11s]
DE_Leave The Sticks InSlot: Debuff Duration: 11 Sek. On death: Effect is removed Tick rate: 2 Sek. (5 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 11 Sek.
- Max Duration = (time) 0 Sek.
Global ID: 16140992094581703050 FQN: abl. test. hchivers. leave_ the_ sticks_ in/0/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
test. hchivers. corndogs. leave_the_sticks_in
- 2
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 16
- Sort Type = Closest
- Radius = 20m
Perform the following actions:
- Add effect #2 to TARGET from TARGET
- 3
- When effect ticks (100% chance)
Perform the following actions:
- Play appearance epp.
test. hchivers. corndogs. leave_the_sticks_in_vent
- [15s]
DE_Leave The Sticks InSlot: Buff Duration: 15 Sek. On death: Effect is removed Tick rate: 4 Sek. (3 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 15 Sek.
- Max Duration = (time) 0 Sek.
Conditions: - Can only be called by other effects
Global ID: 16140990995070074847 FQN: abl. test. hchivers. leave_ the_ sticks_ in/0/2 - Set Duration
- 1
- When effect ticks (100% chance)
Perform the following actions:
- Play appearance epp.
test. hchivers. corndogs. innocent_bystander
- 2
- When effect is applied
Perform the following actions:
- Play appearance epp.
test. hchivers. corndogs. dance_first