1. Fähigkeiten
  2. sith_inquisitor
  3. skill
  4. corruption
  5. roaming_mend

Wandernde Besserung

abl_si_so_roaming_mend

Wandernde Besserung

Platziert einen Macht-Effekt auf einem verbündeten Ziel, wodurch es <<1>> Gesundheit regeneriert, wenn es das nächste Mal Schaden erleidet. Nach der Heilung springt "Wandernde Besserung" auf ein weiteres verbündetes Ziel innerhalb von 20 Metern über. "Wandernde Besserung" bleibt bis zu <<2>> Sekunden auf einem Ziel, kann bis zu 3-mal wandern und bis zu 4 Ziele heilen. "Wandernde Besserung" kann immer nur auf einem Ziel platziert werden. Heilt bei einem verbündeten Ziel <<1>> Gesundheit und verbraucht über die Dauer der Kanalisierung 60 Macht. "Wandernde Besserung" gewährt den Zielen, die sie heilt, 45 Sekunden lang Resistenz. Resistente Ziele haben eine 3 % höhere körperliche und Elementarschadensreduktion.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.sith_inquisitor.sorcerer.corruption
  • apc.tutorial.inquisitor.sorcerer.corruption.6
  • apc.test.cdurel.class_prototypes.inq_con.sorcerer_corruption

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_si_so_roaming_mend
Wandernde Besserung
2
4
abl_si_so_roaming_mendWandernde Besserung-Ladungen – Verbleibende Heilungen.
3
abl_si_so_roaming_mendWandernde Besserung – Heilung bei erlittenem Schaden.
4
abl_si_so_roaming_mend
Wandernde Besserung
5
abl_si_so_roaming_mend
Wandernde Besserung
6
stimpack
Wandernde Besserung
7
abl_si_so_roaming_mend
Wandernde Besserung
8
shock
Wandernde Besserung
9
hiridu_crystal
Wandernde Besserung
10
havod
Wandernde Besserung
  • [0s] [not displayed]
    abl_si_so_roaming_mendEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​sith_inquisitor.​force_bending applied by CASTER

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​sith_inquisitor.​force_bending_innervate, tag.​abl.​sith_inquisitor.​force_bending
    • Add effect #10 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.roaming_mend.cast_instant
    • Add effect #3 to TARGET from CASTER
  • [130s]
    abl_si_so_roaming_mendWandernde Besserung-Ladungen
    Verbleibende Heilungen.

  • 1
    • Just before this effect is removed

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​sith_inquisitor.​roaming_mend_quick_progression applied by CASTER

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​sith_inquisitor.​roaming_mend_quick_progression
  • [0s] [not displayed]
    abl_si_so_roaming_mendEffect #4

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
      - Tags: tag.abl.sith_inquisitor.roaming_mend_caster_charges
  • [0s] [not displayed]
    abl_si_so_roaming_mendEffect #7

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET has an effect with the tag tag.​abl.​sith_inquisitor.​roaming_mend_marked_as_next
        AND
        • If TARGET is different from CASTER
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • [hidden] [0s]
    shockEffect #8

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.roaming_mend.heal_travel, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0 Sek.
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #9 to TARGET from CASTER
  • [0s] [not displayed]
    hiridu_crystalEffect #9

  • 1
    • When effect is applied

    Perform the following actions:

    • Custom server-defined function
  • [hidden] [6s]
    havodEffect #10