1. Fähigkeiten
  2. flashpoint
  3. star_fortress
  4. boss
  5. expert_boss
  6. itm_boss_shield_drainer

Energie abzweigen

emittermatrix1_wil

Energie abzweigen

Entzieht größeren lokalen Quellen photovoltaische Energie und löst sie auf.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.worlddesign.flashpoint.star_fortress.expert_boss.boss_shield_siphoner
Triggered by using an item (1)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
emittermatrix1_wilEnergie abzweigen – Entzieht Ladungen photovoltaischer Energie.
2
emittermatrix1_wil
Energie abzweigen
3
emittermatrix1_wil
Energie abzweigen
4
emittermatrix1_wil
Energie abzweigen
5
emittermatrix1_wil
Energie abzweigen
  • [does not expire]
    emittermatrix1_wilEnergie abzweigen
    Entzieht Ladungen photovoltaischer Energie.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
  • 2
    • When effect ticks

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
      - Tags: tag.abl.flashpoint.star_fortress.expert_boss.solar_shield
  • 3
    • When effect is applied
    • When effect ticks the 3rd time

    Perform the following actions:

    • Play appearance epp.flashpoint.star_fortress.boss.expert_boss.itm_shield_drainer_target_stun, dependent on calling effect
  • 4
    • Just before this effect is removed

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​flashpoint.​star_fortress.​expert_boss.​solar_shield

    Perform the following actions:

    • Play appearance epp.flashpoint.star_fortress.boss.expert_boss.itm_shield_drainer_target_stun_end, dependent on calling effect
    • Delay next ability by 1.5 Sek. (GCD)
  • 5
    • Just before this effect is removed

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Play appearance epp.flashpoint.star_fortress.boss.expert_boss.itm_shield_drainer_target_stun_end_drained, dependent on calling effect
  • [hidden] [does not expire]
    emittermatrix1_wilEffect #2

  • 1
    • When effect ticks the 1st time

    Perform the following actions:

    • Execute hydra hook SiphonUsed
  • 2
    • When channel ended

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When channel ended

    Only when the following conditions are met:

      • If PRIMARY TARGET has an effect with the tag tag.​abl.​flashpoint.​star_fortress.​expert_boss.​solar_shield

    Perform the following actions:

    • Execute hydra hook SiphonExploded
  • 4
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
  • [hidden] [3s]
    emittermatrix1_wilEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.star_fortress.boss.expert_boss.itm_shield_drainer_end_explode, dependent on calling effect
  • [0s] [not displayed]
    emittermatrix1_wilEffect #4

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER does not have 1 or more effects with the tag tag.​abl.​generic.​tag_a

    Perform the following actions:

    • Play appearance epp.flashpoint.star_fortress.boss.expert_boss.itm_shield_drainer_end, dependent on calling effect
  • [hidden] [1s]
    emittermatrix1_wilEffect #5

  • 1
    • When effect ticks the 1st time

    Only when the following conditions are met:

      • Has Item
        - Negated = (bool) true
        - Actor = (int) 3
        - Count = (int) 1
        - Comparison = (int) 6
        - Item Spec = (int) 16140981436266970766

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​flashpoint.​star_fortress.​expert_boss.​tab_boss_shield_siphoner