1. Fähigkeiten
  2. operation
  3. iokath
  4. boss
  5. izax
  6. izax
  7. p3_discharge_overload

Überladung entladen

taserjolt

Überladung entladen

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
5
thundering_blast
Überladung entladen
2
taserjoltÜberladung entladen – Durch eine enorme elektrische Entladung überladen. Handlungsunfähig. Ladung der Omnikanone zurückgesetzt. Omnikanone kann vorübergehend nicht geladen werden.
3
taserjolt
Überladung entladen
4
taserjolt
Überladung entladen
5
taserjolt
Überladung entladen
6
5
taserjoltAngesammelte Überladung – Zeit zum vollständigen Aufladen eines Omnikanonen-Schusses um 100% pro Stapel erhöht.
  • [hidden] [does not expire]
    thundering_blastEffect #1

  • 1
    • When effect is applied
    • When stacks of this effect increase

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied
    • When stacks of this effect increase

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​iokath.​boss.​izax.​izax.​p4_is_active or tag.​abl.​operation.​iokath.​boss.​izax.​izax.​transition_p3_to_p4
        AND
        • If difficulty is set to Master Mode
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [6s]
    taserjoltÜberladung entladen
    Durch eine enorme elektrische Entladung überladen. Handlungsunfähig. Ladung der Omnikanone zurückgesetzt. Omnikanone kann vorübergehend nicht geladen werden.

  • 1
    • When effect is applied

    Perform the following actions:

    • Interrupt ability but do not prevent follow-up usage
    • Delay next ability by 16 Sek. (GCD)
    • Set cooldown of

      Induktionskaskade

      FQN: abl.​operation.​iokath.​boss.​izax.​izax.​induction_cascade

      Induktionskaskade
      to 32 Sek., ignoring alacrity
    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) -100
      - Amount Min = (float) -100
      - Amount Percent = (float) 0
      - Tags: tag.abl.operation.iokath.boss.izax.izax.omnicannon_charge_level
    • Play appearance epp.operation.iokath.boss.izax.izax.p3_discharge_stun, dependent on calling effect
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(1, 2, 3, 4)
      - Damage Channel List = Int(1)
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

    • Spend Health
      - Amount = (float) 0
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0,06239
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 9
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is not set to Master Mode
        AND
        • If difficulty is set to 8-man VM
        >

    Perform the following actions:

    • Spend Health
      - Amount = (float) 0
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0,05914
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 9
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is set to Master Mode
        AND
        • If difficulty is set to 8-man VM
        >

    Perform the following actions:

    • Spend Health
      - Amount = (float) 0
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0,05191
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 9
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 5
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 16-man SM

    Perform the following actions:

    • Spend Health
      - Amount = (float) 0
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0,05526
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 9
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 6
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is not set to Master Mode
        AND
        • If difficulty is set to 16-man VM
        >

    Perform the following actions:

    • Spend Health
      - Amount = (float) 0
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0,05703
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 9
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 7
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is set to Master Mode
        AND
        • If difficulty is set to 16-man VM
        >

    Perform the following actions:

    • Spend Health
      - Amount = (float) 0
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0,04693
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 9
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 8
    • When effect ticks the 1st time

    Only when the following conditions are met:

      • If CASTER has at least 3 effects with the tag tag.​abl.​operation.​iokath.​boss.​izax.​izax.​p3_overload_count

    Perform the following actions:

    • Execute hydra hook Pos_RollNew
  • 9
    • When effect ticks the 4th time

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [10s]
    taserjoltEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify stat Tarnstufe erhöht, increase by 200
    • Put TARGET into stealth
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(1, 2, 3, 4)
      - Damage Channel List = Int(1)
  • 2
    • When effect ticks the 1st time

    Perform the following actions:

    • Execute hydra hook Move_To_Pos
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [10s]
    taserjoltEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.izax.izax.transition_fly_up, dependent on calling effect
  • 2
    • When effect ticks the 4th time

    Only when the following conditions are met:

      • <
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​operation.​iokath.​boss.​izax.​izax.​p4_is_active or tag.​abl.​operation.​iokath.​boss.​izax.​izax.​transition_p3_to_p4
        AND
        • If CASTER has at least 3 effects with the tag tag.​abl.​operation.​iokath.​boss.​izax.​izax.​p3_overload_count
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Execute hydra hook Spawn04Drones
  • 3
    • When effect ticks the 4th time

    Only when the following conditions are met:

      • <
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​operation.​iokath.​boss.​izax.​izax.​p4_is_active or tag.​abl.​operation.​iokath.​boss.​izax.​izax.​transition_p3_to_p4
        AND
        • If CASTER has at least 2 effects with the tag tag.​abl.​operation.​iokath.​boss.​izax.​izax.​p3_overload_count
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Execute hydra hook Spawn03Drones
  • 4
    • When effect ticks the 4th time

    Only when the following conditions are met:

      • <
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​operation.​iokath.​boss.​izax.​izax.​p4_is_active or tag.​abl.​operation.​iokath.​boss.​izax.​izax.​transition_p3_to_p4
        AND
        • If CASTER has an effect with the tag tag.​abl.​operation.​iokath.​boss.​izax.​izax.​p3_overload_count
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Execute hydra hook Spawn02Drones
  • [hidden] [1s]
    taserjoltEffect #5

  • [does not expire]
    taserjoltAngesammelte Überladung
    Zeit zum vollständigen Aufladen eines Omnikanonen-Schusses um 100% pro Stapel erhöht.

  • 1
    • When character receives an effect with tags tag.abl.operation.iokath.boss.izax.izax.p4_is_active
    • When character receives an effect with tags tag.abl.operation.iokath.boss.izax.izax.transition_p3_to_p4

    Perform the following actions:

    • Remove this effect