1. Fähigkeiten
  2. jedi_consular
  3. skill
  4. infiltration
  5. clairvoyant_strike

Scharfsichtiger Angriff

inspiringstrike

Scharfsichtiger Angriff

Trifft das Ziel zweimal mit jeweils <<1>> Waffenschaden. Jede Verwendung dieser Fähigkeit baut "Scharfsichtigkeit" auf, wodurch "Schleudern" eine Chance von 50 % hat, deine Schattentechnik unabhängig von der normalen Ratenbegrenzung auszulösen. Bis zu 2-mal stapelbar.

Ersetzt "Doppelschlag".

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.jedi_consular.shadow.infiltration
  • apc.tutorial.consular.shadow.infiltration.1

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
inspiringstrike
Scharfsichtiger Angriff
2
2
inspiringstrikeScharfsichtigkeit – Schleudern und Psychokinese-Explosion haben eine Chance, automatisch Schattentechnik auszulösen.
  • [hidden] [0.33s]
    inspiringstrikeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.clairvoyant_strike.cast_optimized
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,075
      - Standard Health Percent Min = (float) 0,075
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,5
      - Coefficient = (float) 0,75
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • 2
    • When effect expires

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,075
      - Standard Health Percent Min = (float) 0,075
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,5
      - Coefficient = (float) 0,75
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • 3
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER