1. Fähigkeiten
  2. jedi_consular
  3. phase_walk

Phasengang

phasewalkshadow

Phasengang

Beim Aktivieren dieser Fähigkeit wird deine aktuelle Position 10 Minuten lang markiert. Wenn die Fähigkeit erneut aktiviert wird, während du dich in maximal 60 Metern Entfernung zur markierten Position befindest, kehrst du automatisch sofort dorthin zurück. Nach der Rückkehr zur markierten Position hat Phasengang eine Abklingzeit von 60 Sekunden.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.jedi_consular.sage.telekinetics_mods
  • apc.jedi_consular.sage.balance_mods
  • apc.jedi_consular.sage.seer_mods

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
phasewalkshadow
Phasengang
2
phasewalkshadow
Phasengang
3
phasewalkshadowPhasengang – Phasengang eingesetzt.
4
phasewalkshadow
Phasengang
5
phasewalkshadow
Phasengang
6
phasewalkshadow
Phasengang
7
sage_uti_ethereal_entityÄtherische Wesenheit – Immun gegen Anspringen, Ziehen, Unterbrechungen und erhöhte Anwendungszeit von Fähigkeiten.
8
phasewalkshadow
Phasengang
9
phasewalkshadow
Phasengang
  • [0s] [not displayed]
    phasewalkshadowEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Play appearance epp.jedi_consular.phase_walk.teleport_cast, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • [hidden] [does not expire]
    phasewalkshadowEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.phase_walk.marker, dependent on calling effect
  • 2
    • Just before this effect is removed

    Only when the following conditions are met:

      • <
        • If CASTER is positioned ≤ 60m to ground target center of TARGET
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​debuff.​hindered
          Failure message: Can't do that while hindered.
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​utility.​phase_walk_blocker
          Failure message: Cannot Phase Walk here.
        AND
        • If CASTER is alive
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​jedi_consular.​phase_walk_duration
    • Dispel all effects from tags tag.​abl.​jedi_consular.​shadows_shelter_ground
  • 4
    • When effect ticks

    Only when the following conditions are met:

      • If CASTER is positioned ≥ 60m to ground target center of TARGET

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [600s]
    phasewalkshadowPhasengang
    Phasengang eingesetzt.

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Deactivate ability 16141085011603438878 – not found
    • Dispel all effects from tags tag.​abl.​jedi_consular.​phase_walk
  • [hidden] [0.5s]
    phasewalkshadowEffect #4

  • 1
    • On Modal User Deactivated

    Perform the following actions:

    • Play appearance epp.jedi_consular.phase_walk.return, dependent on calling effect
    • Add effect #6 to TARGET from CASTER
    • Add effect #7 to TARGET from CASTER
    • Add effect #8 to TARGET from CASTER
    • Teleport To Target
    • Add effect #9 to TARGET from CASTER
  • [hidden] [1.1s]
    phasewalkshadowEffect #5

  • [hidden] [0.5s]
    phasewalkshadowEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.phase_walk.reappear, dependent on calling effect
  • [0s] [not displayed]
    phasewalkshadowEffect #9

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,34
      - Standard Health Percent Min = (float) 0,31
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 3,2
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.dark_return.shockwave, dependent on calling effect