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  3. blade_blitz

Klingenblitz

guard_sent_blade_blitz

Klingenblitz

Stürme rasch 20 Meter nach vorne, füge Gegnern auf deinem Weg <<1>> Waffenschaden zu und erhöhe deine Verteidigungschance in dieser Zeit um 100 %. Kann im gelähmten Zustand eingesetzt werden und entfernt bei Aktivierung bewegungseinschränkende Effekte.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.pc.jedi_knight
  • apc.test.cdurel.class_prototypes.war_kni.guardian_vigilance_mods
  • apc.test.cdurel.class_prototypes.war_kni.sentinel_watchman_mods
  • apc.test.cdurel.class_prototypes.war_kni.sentinel_combat_mods
  • apc.jedi_knight.sentinel.concentration_mods
  • apc.jedi_knight.base
  • apc.jedi_knight.guardian.focus_mods
  • apc.test.cdurel.class_prototypes.war_kni.watchman_loadouts.b
  • apc.tutorial.knight.guardian.vigilance.9
  • apc.test.cdurel.class_prototypes.war_kni.vigilance_loadouts.b
  • apc.jedi_knight.sentinel.combat_mods
  • apc.test.cdurel.class_prototypes.war_kni.combat_loadouts.a
  • apc.jedi_knight.guardian.defense_mods
  • apc.jedi_knight.guardian.vigilance_mods
  • apc.test.cdurel.class_prototypes.war_kni.sentinel_concentration_mods
  • apc.test.cdurel.class_prototypes.war_kni.guardian_focus_mods
  • apc.test.cdurel.class_prototypes.war_kni.concentration_loadouts.b
  • apc.test.cdurel.class_prototypes.war_kni.guardian_defense_mods
  • apc.test.cdurel.class_prototypes.war_kni.focus_loadouts.a
  • apc.jedi_knight.sentinel.watchman_mods

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
guard_sent_blade_blitzKlingenblitz – Verteidigungschance erhöht.
2
guard_sent_blade_blitz
Klingenblitz
3
guard_sent_blade_blitz
Klingenblitz
4
guard_sent_blade_blitz
Klingenblitz
  • [1s]
    guard_sent_blade_blitzKlingenblitz
    Verteidigungschance erhöht.

  • 1
    • When effect is applied

    Perform the following actions:

  • [0s] [not displayed]
    guard_sent_blade_blitzEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​debuff.​root, tag.​abl.​debuff.​snare
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is dual wielding, with weapon mode Melee

    Perform the following actions:

    • Dive To Point
      - Halt Movement = (bool) false
      - Dive Type = (string) DiveToStanding
      - Dive To Point Anim = (string) cb_2saber_dash_attack_01_common
      - Ability Spec = 0
      - Rank = (int) 1
      - Dive Heading Source = (int) 2
      - Distance = (float) 2
      - Speed = (float) 2,1
      - Dive Heading Degrees = (float) 0
    • Play appearance epp.jedi_knight.blade_blitz.cast_instant, dependent on calling effect
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Dive To Point
      - Halt Movement = (bool) false
      - Dive Type = (string) DiveToStanding
      - Dive To Point Anim = (string) cb_saber_dash_attack_01_common
      - Ability Spec = 0
      - Rank = (int) 1
      - Dive Heading Source = (int) 2
      - Distance = (float) 2
      - Speed = (float) 2,1
      - Dive Heading Degrees = (float) 0
    • Play appearance epp.jedi_knight.blade_blitz.cast_instant, dependent on calling effect
  • [hidden] [1s]
    guard_sent_blade_blitzEffect #3

  • 1
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 4m

    Only when the following conditions are met:

      • <
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​jedi_knight.​recently_attacked_by_blade_blitz applied by CASTER
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        AND
        • If CASTER is dual wielding, with weapon mode Melee
        >

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,4
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Secondary Melee
    • Play appearance epp.jedi_knight.blade_blitz.off_hand_target, dependent on calling effect
  • 2
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 4m

    Only when the following conditions are met:

      • <
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​jedi_knight.​recently_attacked_by_blade_blitz applied by CASTER
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,135
      - Standard Health Percent Min = (float) 0,135
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,4
      - Coefficient = (float) 1,35
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Play appearance epp.jedi_knight.blade_blitz.main_hand_target, dependent on calling effect
    • Add effect #4 to TARGET from CASTER
  • [hidden] [1s]
    guard_sent_blade_blitzEffect #4