[Energy Shield]
[Energy Shield]
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16141155413123952223 |
Combat log ID: | 2263452059959296 |
FQN: | abl. |
Star Wars name: | [Energy Shield] |
In anderen Sprachen: | Energy Shield [Energy Shield] |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [10s]
Energy ShieldSlot: Buff Duration: 10 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. bounty_ hunter. eng_ shield Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 10 Sek.
- Max Duration = (time) 10 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16140932215152067531 Combat log ID: 2263452059959553 FQN: abl. test. combat. rafeal. regen_ shield/0/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. energy_shield. energy_shield_cast - Modify stat Schadensreduktion: Energie, increase by 0,2
- Modify stat Schadensreduktion: Elementar, increase by 0,2
- Modify stat Schadensreduktion: Körperlich, increase by 0,2
- Modify stat Schadensreduktion: Kinetisch, increase by 0,2
- Add effect #2 to TARGET from CASTER
- [0s] [not displayed]
Effect #2Slot: Buff Duration: instant # occurrences: 0 Global ID: 16140928916617181346 FQN: abl. test. combat. rafeal. regen_ shield/0/2 - 1
- When character takes damage
Perform the following actions:
- Absorb Damage
- Damage Type = (int) 5
- Spell Type = (int) 1
- Level Cap = (int) 0
- Amplifier Spec = (int) 0
- Amount Max = (float) 200
- Amount Min = (float) 200
- Amount Percent = (float) 100
- Standard Health Percent Max = (float) 100
- Standard Health Percent Min = (float) 100
- Max Damage Absorbed = (float) 200
- Healing Power Coefficient = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0