[Shield Generator]
[Shield Generator]
Eigenschaften
Type: | active |
Activation time: | 1.5 Sek. cast |
Target type: | Self |
AI type: | Buff |
Metadaten
Contained since: | Patch 1.4.0 |
Global ID: | 16141155760278034568 |
Combat log ID: | 2926461866475520 |
FQN: | abl. |
Star Wars name: | [Shield Generator] |
In anderen Sprachen: | Shield Generator [Shield Generator] |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [30s]
[Shield Generator]Slot: Buff Duration: 30 Sek. On death: Effect is removed Tick rate: 1.25 Sek. (24 ticks) # occurrences: 1 Hydra script: hyd. test. cschmidt. inst_ shield_ bark Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 30 Sek.
- Max Duration = (time) 30 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141074247182387816 FQN: abl. test. cschmidt. shield_ generator/2/1 - Set Duration
- 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 2
- Sort Type = Closest
- Radius = 30m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is a friend of CASTER
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 2
- When effect ticks
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 1
- Sort Type = Closest
- Radius = 100m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is a friend of CASTER
Perform the following actions:
- Play appearance epp.
test. , dependent on calling effectcschmidt. shield_tick
- 3
- Just before this effect is removed
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 2
- Sort Type = Closest
- Radius = 30m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET has one effect from [Reflective Shield]
[Reflective Shield]
FQN: abl.test.cschmidt.reflective_shield
- If TARGET is a friend of CASTER
Perform the following actions:
- Play appearance epp.
test. , dependent on calling effectcschmidt. shield_down - Dispel all effects from ability [Shield Generator]
[Shield Generator]
FQN: abl.test.cschmidt.shield_generator
- 4
- Just before NPC with this effect dies
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 2
- Sort Type = Closest
- Radius = 30m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET has one effect from [Shield Generator]
[Shield Generator]
FQN: abl.test.cschmidt.shield_generator
- If TARGET is a friend of CASTER
Perform the following actions:
- Play appearance epp.
test. , dependent on calling effectcschmidt. shield_down - Dispel all effects from ability [Shield Generator]
[Shield Generator]
FQN: abl.test.cschmidt.shield_generator
- [does not expire]
[Shield Generator]Slot: Debuff Duration: passive On death: Effect is removed Tick rate: 1 Sek. # occurrences: 1 Tags: tag. abl. trooper. shield Initializers: - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) trooperShields
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141075346694026461 FQN: abl. test. cschmidt. shield_ generator/2/2 - Set Stack Limit
- 1
- When character takes damage, not more than every 2 Sek.
Override target to:
- Attacker
Perform the following actions:
- Play appearance epp.
test. cschmidt. shield_damage - Play appearance epp.
trooper. pulse_round. fire - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,1
- Standard Health Percent Min = (float) 0,1
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 2
- When effect is applied
Perform the following actions:
- Modify stat Modifikator für ausgeteilten Schaden (Prozent), set to -25%
- Absorb Damage
- Damage Type = (int) 5
- Spell Type = (int) 1
- Level Cap = (int) 0
- Amplifier Spec = (int) 0
- Amount Max = (float) 100
- Amount Min = (float) 100
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Max Damage Absorbed = (float) 0
- Healing Power Coefficient = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0