Hemmender Schnitt
Hemmender Schnitt
Trifft das Ziel für <<1>> Kinetikschaden, lähmt es und verhindert <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang Bewegung und Drehung.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Root |
Initializers: |
|
Metadaten
Contained since: | Patch 3.0.0 |
Global ID: | 16141156333431202476 |
Combat log ID: | 3403443754500096 |
FQN: | abl. |
Star Wars name: | Hemmender Schnitt |
In anderen Sprachen: | Crippling Slice Coupe incapacitante |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.agent. crippling_ slice abl. , tag.agent. energy_ blade_ ability abl. , tag.agent. tech_ attack abl. , tag.utility. aggressive_ action abl. agent. instant_ damage Global ID: 16141148264954488970 FQN: abl. agent. skill. concealment. crippling_ slice/15/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectcrippling_slice. cast_instant - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,14
- Standard Health Percent Min = (float) 0,1
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1,17
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #2 to TARGET from CASTER, Combat Math Only
- Add effect #3 to TARGET from CASTER, Combat Math Only
- [4s]
Gelähmt (Physisch)
Bewegungsunfähig.Slot: Debuff Duration: 4 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.agent. crippling_ slice abl. , tag.agent. energy_ blade_ ability abl. , tag.agent. tech_ attack abl. , tag.utility. aggressive_ action abl. , tag.debuff. root abl. , tag.dispel_ type. physical abl. agent. instant_ damage Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 4 Sek.
- Max Duration = (time) 4 Sek. - Set type to Negative, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- Immune By Resolve
- Negated = (bool) true
- Actor = (int) 3
- If TARGET is alive
- Can only be called by other effects
- Immune By Resolve
Global ID: 16141144966419607523 Combat log ID: 3403443754500352 FQN: abl. agent. skill. concealment. crippling_ slice/15/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Immobilize and prevent rotation
- Play appearance epp.
agent. , dependent on calling effectleg_shot. debuff
- [4s]
Verlangsamt (Physisch)
Bewegungstempo reduziert.Slot: Debuff Duration: 4 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.agent. crippling_ slice abl. , tag.agent. energy_ blade_ ability abl. , tag.agent. tech_ attack abl. , tag.utility. aggressive_ action abl. , tag.debuff. snare abl. , tag.dispel_ type. physical abl. agent. instant_ damage Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 4 Sek.
- Max Duration = (time) 4 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <
- Immune By Resolve
- Negated = (bool) false
- Actor = (int) 3
- If TARGET is alive
- Can only be called by other effects
- Immune By Resolve
Global ID: 16141146065931234608 Combat log ID: 3403443754500370 FQN: abl. agent. skill. concealment. crippling_ slice/15/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Set movement speed to 50%
- Play appearance epp.
agent. , dependent on calling effectleg_shot. debuff