Vitalschuss
Vitalschuss
Feuert einen Schuss ab, der beim Ziel eine Blutung auslöst und <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang <<1>> körperlichen Schaden verursacht.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16141157397397344185 |
Combat log ID: | 2115340112756736 |
FQN: | abl. |
Star Wars name: | Vitalschuss |
In anderen Sprachen: | Vital Shot Tir décisif |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s]
VitalschussSlot: Other (not visible) Duration: instant # occurrences: 0 Tags: tag. abl. , tag.smuggler. vital_ shot_ dupe abl. , tag.utility. aggressive_ action abl. , tag.smuggler. vital_ shot_ initial_ damage abl. , tag.debuff. damage_ over_ time abl. , tag.smuggler. bleed_ ability abl. , tag.debuff. bleed abl. , tag.smuggler. tech_ attack abl. smuggler. damage_ over_ time Initializers: - Set type to Other, cannot toggle off
Global ID: 16141047804371343584 FQN: abl. smuggler. vital_ shot/49/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
smuggler. vital_shot. cast_instant - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 2
- Spell Type = (int) 1
- Travel Speed = (float) 4
- Travel Time = (time) 0 Sek.
- 2
- When projectile completed travel and hit target
Only when the following conditions are met:
- <
- <
- If TARGET does not have 1 or more effects with the tag tag.abl.debuff.sleep applied by CASTER
- <
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 4
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,03075
- Standard Health Percent Min = (float) 0,03075
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,3075
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #2 to TARGET from CASTER, Combat Math Only
- 3
- When projectile completed travel and hit target
Only when the following conditions are met:
- <
- If the Tech spell hit
- If previous subeffect did not meet all conditions
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [18s]
Vitalschuss
Regelmäßiger körperlicher Schaden.Slot: Debuff Duration: 18 Sek. On death: Effect is removed Tick rate: 3 Sek. (6 ticks) # occurrences: 1 Tags: tag. abl. , tag.smuggler. vital_ shot_ dupe abl. , tag.utility. aggressive_ action abl. , tag.debuff. damage_ over_ time abl. , tag.smuggler. bleed_ ability abl. , tag.smuggler. vital_ shot_ tick abl. , tag.debuff. bleed abl. , tag.smuggler. tech_ attack abl. , tag.smuggler. damage_ over_ time abl. dispel_ type. purge_ only Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 18 Sek.
- Max Duration = (time) 18 Sek. - Set type to Negative, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. smuggler. vital_ shot_ dupe
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141044505836461465 FQN: abl. smuggler. vital_ shot/49/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
smuggler. wounding_shot_bleed
- 2
- When effect ticks
- When character takes damage that does not get redirected, not more than every 0.25 Sek. from tag tag.
abl. or tag.smuggler. wounding_shot abl. smuggler. brutal_shot_tick
Only when the following conditions are met:
- <
- <
- If TARGET does not have 1 or more effects with the tag tag.abl.debuff.sleep applied by CASTER
- <
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 4
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,03075
- Standard Health Percent Min = (float) 0,03075
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,3075
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 3
- When effect is applied
- When effect is refreshed
- When effect ticks
- When character takes damage that does not get redirected, not more than every 0.25 Sek. from tag tag.
abl. or tag.smuggler. wounding_shot abl. smuggler. brutal_shot_tick
Only when the following conditions are met:
- <
- <
- <
- If TARGET does not have 1 or more effects with the tag tag.abl.debuff.sleep applied by CASTER
- <
- If a random chance of 10% is met
- <
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 4
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,03075
- Standard Health Percent Min = (float) 0,03075
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,3075
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 4
- When character receives an effect with tags tag.
abl. smuggler. recently_hit_by_shrap_bomb - Just before NPC with this effect dies
Only when the following conditions are met:
- <OR>
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- When character receives an effect with tags tag.
- 5
- When effect is applied
- When effect is refreshed
Only when the following conditions are met:
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- 6
- Just before this effect is removed
Only when the following conditions are met:
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- 7
- When character takes damage that does not get redirected, not more than every 0.25 Sek. from tag tag.
abl. or tag.smuggler. trickshot_dmg abl. smuggler. penetrating_rounds
Only when the following conditions are met:
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 4
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,03075
- Standard Health Percent Min = (float) 0,03075
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,3075
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Reset Timer
- When character takes damage that does not get redirected, not more than every 0.25 Sek. from tag tag.
- 8
- When character takes damage that does not get redirected from tag tag.
abl. agent. poison_choke_dart_dmg
Perform the following actions:
- Remove this effect
- When character takes damage that does not get redirected from tag tag.
- [hidden] [0.1s]
Effect #3Slot: Other (not visible) Duration: 0.1 Sek. On death: Effect persists # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.smuggler. tech_ attack abl. smuggler. damage_ over_ time Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.1 Sek.
- Max Duration = (time) 0.1 Sek. - Set type to Other, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141045605348088650 FQN: abl. smuggler. vital_ shot/49/3 - Set Duration
- 1
- Just before this effect is removed
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Sort Type = Closest
- Radius = 20m
Only when the following conditions are met:
- <
- If TARGET has an effect with the tag tag.abl.smuggler.recently_hit_by_shrap_bomb applied by CASTER
- If TARGET does not have 1 or more effects with the tag tag.abl.smuggler.vital_shot_dupe applied by CASTER
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [45s]
Markiert (Physisch)
Durch Fernkampfangriffe erlittener Schaden erhöht.Slot: Debuff Duration: 45 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.dispel_ type. physical abl. , tag.smuggler. tech_ attack abl. , tag.smuggler. damage_ over_ time abl. debuff. ranged_ vulnerability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 45 Sek.
- Max Duration = (time) 45 Sek. - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. debuff. ranged_ vulnerability
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141051102906221515 Combat log ID: 2115340112757234 FQN: abl. smuggler. vital_ shot/49/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify stat [modifier_percentage], increase by 0,05
- [5s]
Vitalschuss
Verwundbar durch Verwundende Schüsse.Slot: Debuff Duration: 5 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.smuggler. vital_ shot_ linger abl. , tag.smuggler. vital_ shot_ dupe abl. , tag.utility. aggressive_ action abl. , tag.debuff. damage_ over_ time abl. , tag.smuggler. bleed_ ability abl. , tag.debuff. bleed abl. , tag.smuggler. tech_ attack abl. , tag.smuggler. damage_ over_ time abl. dispel_ type. purge_ only Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 5 Sek.
- Max Duration = (time) 5 Sek. - Set type to Negative, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141052202417848764 FQN: abl. smuggler. vital_ shot/49/5 - Set Duration
- 1
- When character takes damage that does not get redirected, not more than every 0.25 Sek. from tag tag.
abl. smuggler. wounding_shot
Perform the following actions:
- Play appearance epp.
smuggler. wounding_shot_bleed - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 4
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,03075
- Standard Health Percent Min = (float) 0,03075
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,3075
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- When character takes damage that does not get redirected, not more than every 0.25 Sek. from tag tag.
- 2
- When character takes damage that does not get redirected, not more than every 0.25 Sek. from tag tag.
abl. smuggler. wounding_shot
Only when the following conditions are met:
- <
- If a random chance of 10% is met
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 4
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,03075
- Standard Health Percent Min = (float) 0,03075
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,3075
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- When character takes damage that does not get redirected, not more than every 0.25 Sek. from tag tag.
- 3
- When character takes damage that does not get redirected from tag tag.
abl. smuggler. wounding_shot
Only when the following conditions are met:
- <AND
- If TARGET has one effect from Blutungssalve applied by CASTER
Blutungssalve
Verursacht <<1>> Waffenschaden und lässt das Ziel in <<2[den nächsten $d Sekunden/der nächsten Sekunde/den nächsten $d Sekunden]>> weitere <<1>> Waffenschaden erleiden, wenn es durch einen deiner Blutungseffekte Schaden nimmt. Erfordert zwei ausgerüstete Blaster.
FQN: abl.smuggler.skill.dirty_fighting.hemorrhaging_blast
- If TARGET has one effect from
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- When character takes damage that does not get redirected from tag tag.