1. Fähigkeiten
  2. sith_inquisitor
  3. skill
  4. deception
  5. voltaic_slash

Voltaischer Hieb

lightningswing

Voltaischer Hieb

Trifft das Ziel zweimal mit jeweils <<1>> Waffenschaden. Jede Verwendung dieser Fähigkeit baut "Spannung" auf, wodurch "Schock" und "Kugelblitz" eine Chance von 50 % hat, deine "Brodelnde Ladung" unabhängig von der normalen Ratenbegrenzung auszulösen. Bis zu 2-mal stapelbar.

Ersetzt "Prügeln".

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.test.cdurel.class_prototypes.inq_con.assassin_deception
  • apc.sith_inquisitor.assassin.deception
  • apc.tutorial.inquisitor.assassin.deception.1

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
lightningswing
Voltaischer Hieb
2
2
lightningswingSpannung – Schock und Kugelblitz haben eine Chance, automatisch Brodelnde Ladung auszulösen.
  • [hidden] [0.33s]
    lightningswingEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.voltaic_slash.cast_optimized
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,075
      - Standard Health Percent Min = (float) 0,075
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,5
      - Coefficient = (float) 0,75
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • 2
    • When effect expires

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,075
      - Standard Health Percent Min = (float) 0,075
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,5
      - Coefficient = (float) 0,75
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • 3
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER