1. Fähigkeiten
  2. qtr
  3. 1x2
  4. daily
  5. the_black_hole
  6. republic
  7. chasing_the_shadow
  8. hypermatter_attractor_grenade

Hypermaterie-Gravitationsgranate

telekineticblast

Hypermaterie-Gravitationsgranate

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.qtr.1x2.daily.the_black_hole.republic.chasing_the_shadow.koric

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
telekineticblast
Hypermaterie-Gravitationsgranate
2
telekineticblast
Hypermaterie-Gravitationsgranate
3
telekineticblast
Hypermaterie-Gravitationsgranate
4
telekineticblastHypermaterie-Gravitationsgranate – Regelmäßiger Energieschaden. Bewegungsunfähig.
5
telekineticblast
Hypermaterie-Gravitationsgranate
6
telekineticblast
Hypermaterie-Gravitationsgranate
7
telekineticblast
Hypermaterie-Gravitationsgranate
8
telekineticblast
Hypermaterie-Gravitationsgranate
9
movementslowedVerlangsamt (Tech) – Bewegungstempo reduziert.
10
telekineticblast
Hypermaterie-Gravitationsgranate
  • [0s] [not displayed]
    telekineticblastEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • If TARGET does not have any effect with the tag tag.​abl.​qtr.​1x2.​daily.​the_black_hole.​republic.​chasing_the_shadow.​recently_grav_grenaded

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    telekineticblastEffect #2

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [0s]
    telekineticblastEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 2
      - Travel Speed = (float) 4,5
      - Travel Time = (time) 0 Sek.
    • Play appearance epp.qtr.1x2.daily.the_black_hole.republic.chasing_the_shadow.hypermatter_grav_grenade.attack
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
    • Add effect #8 to TARGET from CASTER
  • [6s]
    telekineticblastHypermaterie-Gravitationsgranate
    Regelmäßiger Energieschaden. Bewegungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x2.daily.the_black_hole.republic.chasing_the_shadow.hypermatter_grav_grenade.target, dependent on calling effect
    • Immobilize but allow rotation
  • 2
    • When effect ticks the 1st time

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
  • 3
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • 4
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,025
      - Standard Health Percent Min = (float) 0,025
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #9 to TARGET from CASTER, Combat Math Only
    • Add effect #10 to TARGET from CASTER, Combat Math Only
  • [0s] [not displayed]
    telekineticblastEffect #5

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 50m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​1x2.​daily.​the_black_hole.​republic.​chasing_the_shadow.​recently_grav_grenaded
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​1x2.​daily.​the_black_hole.​republic.​chasing_the_shadow.​recently_attacked_by_korik
        >

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [0s] [not displayed]
    telekineticblastEffect #6

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 50m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​1x2.​daily.​the_black_hole.​republic.​chasing_the_shadow.​grav_grenade
        >

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • [hidden] [5s]
    telekineticblastEffect #7

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic To Caster
      - Knockdown = (int) 1
      - Height = (float) 2
  • [hidden] [15s]
    telekineticblastEffect #8

  • [2s]
    movementslowedVerlangsamt (Tech)
    Bewegungstempo reduziert.

  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp.jedi_consular.force_slow.debuff, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 30%
  • [0s] [not displayed]
    telekineticblastEffect #10

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x2.daily.the_black_hole.republic.chasing_the_shadow.hypermatter_grav_grenade.target_tick, dependent on calling effect