1. Fähigkeiten
  2. operation
  3. oricon
  4. fortress
  5. boss
  6. dread_master_brontes
  7. corrupted_clone
  8. degenerative_nanites_initial

[degenerative_nanites_initial]

recuperativenanotech

[degenerative_nanites_initial]

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.operation.oricon.fortress.boss.dread_master_brontes.corrupted_clone

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
recuperativenanotech
[degenerative_nanites_initial]
2
recuperativenanotech
[degenerative_nanites_initial]
3
recuperativenanotech
Corrupted Nanites Target
  • [0s] [not displayed]
    recuperativenanotechEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • If TARGET does not have any effect with the tag tag.​abl.​qtr.​1x4.​raid.​asation.​enemy.​boss.​kephess.​kephess_has_degenerative_nanites

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [0s]
    recuperativenanotechEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0 Sek.
    • Play appearance epp.qtr.1x4.raid.asation.boss.kephess.degenerative_nanites.cast_projectile, dependent on calling effect
  • 2
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [hidden] [1s]
    recuperativenanotech [HIDDEN]Corrupted Nanites Target

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook ApplyNanites