1. Fähigkeiten
  2. npc
  3. ability
  4. custom
  5. boss
  6. zale_barrows
  7. immunity_shield

Fortschrittlicher Elektroschild

taunt

Fortschrittlicher Elektroschild

Zale Barrows schützt sich gegen jede Art von Schaden und ruft Verstärkung.

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
taunt
Fortschrittlicher Elektroschild
2
absorbtionfieldFortschrittlicher elektrischer Schild – Vorübergehend immun gegen alle Betäubungen und Rückstöße. Nimmt erheblich reduzierten Schaden.
3
grappleFortschrittlicher Elektroschild – Debug
  • [hidden] [2s]
    tauntEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook zale_barrows_reinforcements
    • Play appearance epp.npc.ability.custom.boss.zale_barrows.electric_screen_cast, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) true
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 0
      - Travel Time = (time) 0.5 Sek.
    • Add effect #2 to TARGET from CASTER
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [does not expire]
    absorbtionfieldFortschrittlicher elektrischer Schild
    Vorübergehend immun gegen alle Betäubungen und Rückstöße. Nimmt erheblich reduzierten Schaden.

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.sleep
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.stun
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.root
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.banish
    • Mark as neutralized
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.physics
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.snare
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.knockdown
    • Immobilize but allow rotation
  • 2
    • Before NPC with this effect takes damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,8
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.npc.ability.custom.boss.zale_barrows.electric_screen_proc, dependent on calling effect
  • 3
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.boss.zale_barrows.electric_screen_proc, dependent on calling effect
    • Delay next ability by 3.5 Sek. (GCD)
  • [hidden] [does not expire]
    grappleEffect #3
    Debug

  • 1
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.boss.zale_barrows.laugh, dependent on calling effect