1. Fähigkeiten
  2. operation
  3. dxun
  4. boss
  5. holding_pens
  6. predator_droid
  7. passive_damage_reaction

[passive_damage_reaction]

spvp_shieldregenerationcooldown

[passive_damage_reaction]

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
spvp_shieldregenerationcooldown
Damage Reaction Manager
2
escapeRückzug – Reduziert sämtliche erzeugte Bedrohung um 99%. Zieht sich zurück ... vorerst.
3
stunned
Damage Threshold Stun and Stack Dispel
4
abl_tr_echoing_deterrencePrädator-Deflektor – Vorübergehend unverwundbar. Säubert Effekte bei Anwendung.
5
spvp_shieldregenerationcooldown
[passive_damage_reaction]
  • [hidden] [1s]
    stunned [HIDDEN]Damage Threshold Stun and Stack Dispel

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Delay next ability by 1.5 Sek. (GCD)
  • [does not expire]
    abl_tr_echoing_deterrencePrädator-Deflektor
    Vorübergehend unverwundbar. Säubert Effekte bei Anwendung.

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(1, 2, 3, 4)
      - Damage Channel List = Int(1)
    • Dispel all effects from tags tag.​abl.​dispel_type.​tech, tag.​abl.​dispel_type.​physical, tag.​abl.​dispel_type.​mental, tag.​abl.​dispel_type.​force, tag.​abl.​dispel_type.​purge_only
    • Play appearance epp.flashpoint.copero.boss.boss_bonus.mechanic_passive_shield, dependent on calling effect
  • [0s] [not displayed]
    spvp_shieldregenerationcooldownEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) -0,99
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0