1. Fähigkeiten
  2. qtr
  3. 1x2
  4. flashpoint
  5. lost_island
  6. enemy
  7. boss
  8. lorrick
  9. difficulty_1
  10. rakghoul_specimen
  11. adjust_health

[adjust_health]

[adjust_health]

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.qtr.1x2.flashpoint.lost_island.enemy.difficulty_1.boss.lorrick.rakghoul_specimen
  • class.npc.qtr.1x2.flashpoint.lost_island.enemy.difficulty_2.boss.lorrick.rakghoul_specimen

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[adjust_health]
2
[adjust_health]
3
[adjust_health]
  • [hidden] [3s]
    Effect #1

  • 1
    • When effect ticks the 1st time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 10m

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​qtr.​1x2.​flashpoint.​lost_island.​boss.​lorrick.​is_kolto_tank

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from TARGET
  • 2
    • When effect is applied

    Perform the following actions:

    • Delay next ability by 3 Sek. (GCD)
    • Immobilize and prevent rotation
  • [hidden] [2s]
    Effect #2

  • 1
    • When effect expires

    Perform the following actions:

    • Instantly kill the TARGET
  • [0s] [not displayed]
    Effect #3

  • 1
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • If hitpoints of CASTER ≥ 95%

    Perform the following actions:

    • Spend Health
      - Amount = (float) 0
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0
  • 2
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • If hitpoints of CASTER ≥ 90%
        AND
        • If hitpoints of CASTER < 95%
        >

    Perform the following actions:

    • Spend Health
      - Amount = (float) 0
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0,05
  • 3
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • If hitpoints of CASTER ≥ 85%
        AND
        • If hitpoints of CASTER < 90%
        >

    Perform the following actions:

    • Spend Health
      - Amount = (float) 0
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0,1
  • 4
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • If hitpoints of CASTER ≥ 80%
        AND
        • If hitpoints of CASTER < 85%
        >

    Perform the following actions:

    • Spend Health
      - Amount = (float) 0
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0,15
  • 5
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • If hitpoints of CASTER ≥ 75%
        AND
        • If hitpoints of CASTER < 80%
        >

    Perform the following actions:

    • Spend Health
      - Amount = (float) 0
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0,2
  • 6
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • If hitpoints of CASTER ≥ 70%
        AND
        • If hitpoints of CASTER < 75%
        >

    Perform the following actions:

    • Spend Health
      - Amount = (float) 0
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0,25
  • 7
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • If hitpoints of CASTER ≥ 65%
        AND
        • If hitpoints of CASTER < 70%
        >

    Perform the following actions:

    • Spend Health
      - Amount = (float) 0
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0,3
  • 8
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • If hitpoints of CASTER ≥ 60%
        AND
        • If hitpoints of CASTER < 65%
        >

    Perform the following actions:

    • Spend Health
      - Amount = (float) 0
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0,35
  • 9
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • If hitpoints of CASTER ≥ 55%
        AND
        • If hitpoints of CASTER < 60%
        >

    Perform the following actions:

    • Spend Health
      - Amount = (float) 0
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0,4
  • 10
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • If hitpoints of CASTER ≥ 50%
        AND
        • If hitpoints of CASTER < 55%
        >

    Perform the following actions:

    • Spend Health
      - Amount = (float) 0
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0,45
  • 11
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • If hitpoints of CASTER ≥ 45%
        AND
        • If hitpoints of CASTER < 50%
        >

    Perform the following actions:

    • Spend Health
      - Amount = (float) 0
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0,5
  • 12
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • If hitpoints of CASTER ≥ 40%
        AND
        • If hitpoints of CASTER < 45%
        >

    Perform the following actions:

    • Spend Health
      - Amount = (float) 0
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0,55
  • 13
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • If hitpoints of CASTER ≥ 35%
        AND
        • If hitpoints of CASTER < 40%
        >

    Perform the following actions:

    • Spend Health
      - Amount = (float) 0
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0,6
  • 14
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • If hitpoints of CASTER ≥ 30%
        AND
        • If hitpoints of CASTER < 35%
        >

    Perform the following actions:

    • Spend Health
      - Amount = (float) 0
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0,65
  • 15
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • If hitpoints of CASTER ≥ 25%
        AND
        • If hitpoints of CASTER < 30%
        >

    Perform the following actions:

    • Spend Health
      - Amount = (float) 0
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0,7
  • 16
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • If hitpoints of CASTER ≥ 20%
        AND
        • If hitpoints of CASTER < 25%
        >

    Perform the following actions:

    • Spend Health
      - Amount = (float) 0
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0,75
  • 17
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • If hitpoints of CASTER ≥ 15%
        AND
        • If hitpoints of CASTER < 20%
        >

    Perform the following actions:

    • Spend Health
      - Amount = (float) 0
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0,8
  • 18
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • If hitpoints of CASTER ≥ 10%
        AND
        • If hitpoints of CASTER < 15%
        >

    Perform the following actions:

    • Spend Health
      - Amount = (float) 0
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0,85
  • 19
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • If hitpoints of CASTER ≥ 5%
        AND
        • If hitpoints of CASTER < 10%
        >

    Perform the following actions:

    • Spend Health
      - Amount = (float) 0
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0,9
  • 20
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • If hitpoints of CASTER > 0%
        AND
        • If hitpoints of CASTER < 5%
        >

    Perform the following actions:

    • Spend Health
      - Amount = (float) 0
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0,95