1. Fähigkeiten
  2. npc
  3. ability
  4. custom
  5. flashpoint
  6. eternity_vault
  7. soa
  8. difficulty_3
  9. power_orbs

Energiekugeln

shockwave

Energiekugeln

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
shockwave
Energiekugeln
2
shockwave
Energiekugeln
3
shockwave
Energiekugeln
4
shockwave
Energiekugeln
5
shockwave
Energiekugeln
6
5
shockwaveEnergiekugeln – Erhöht Soas Schaden und ermöglicht ihm, seine Energiekugel-Detonationsfähigkeit einzusetzen.
7
4
shockwave
Energiekugeln
8
shockwave
Energiekugeln
  • [hidden] [does not expire]
    shockwaveEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.flashpoint.eternity_vault.soa.power_orb_1, dependent on calling effect
  • [hidden] [does not expire]
    shockwaveEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.flashpoint.eternity_vault.soa.power_orb_2, dependent on calling effect
  • [hidden] [does not expire]
    shockwaveEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.flashpoint.eternity_vault.soa.power_orb_3, dependent on calling effect
  • [hidden] [does not expire]
    shockwaveEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.flashpoint.eternity_vault.soa.power_orb_4, dependent on calling effect
  • [hidden] [does not expire]
    shockwaveEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.flashpoint.eternity_vault.soa.power_orb_5, dependent on calling effect
  • [does not expire]
    shockwaveEnergiekugeln
    Erhöht Soas Schaden und ermöglicht ihm, seine Energiekugel-Detonationsfähigkeit einzusetzen.

  • 1
    • When stacks of this effect decrease to 4 stacks

    Perform the following actions:

    • Dispel 1 effects from tags tag.​abl.​flashpoint.​eternity_vault.​soa.​power_orb_fx_1
  • 2
    • When stacks of this effect decrease to 3 stacks

    Perform the following actions:

    • Dispel 1 effects from tags tag.​abl.​flashpoint.​eternity_vault.​soa.​power_orb_fx_2
  • 3
    • When stacks of this effect decrease to 2 stacks

    Perform the following actions:

    • Dispel 1 effects from tags tag.​abl.​flashpoint.​eternity_vault.​soa.​power_orb_fx_3
  • 4
    • When stacks of this effect decrease to 1 stacks

    Perform the following actions:

    • Dispel 1 effects from tags tag.​abl.​flashpoint.​eternity_vault.​soa.​power_orb_fx_4
  • 5
    • Just before this effect is removed

    Perform the following actions:

    • Dispel 1 effects from tags tag.​abl.​flashpoint.​eternity_vault.​soa.​power_orb_fx_5
  • 6
    • When effect is applied

    Perform the following actions:

  • [does not expire]
    shockwaveEnergiekugeln

  • 1
    • When stacks of this effect decrease, not more than every 1 Sek.

    Only when the following conditions are met:

      • If CASTER does not have 2 or more effects with the tag tag.​abl.​flashpoint.​eternity_vault.​soa.​power_orb_stack_durability

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
      - Tags: tag.abl.flashpoint.eternity_vault.soa.power_orb_stack
    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 5
      - Amount Min = (float) 5
      - Amount Percent = (float) 0
      - Tags: tag.abl.flashpoint.eternity_vault.soa.power_orb_stack_durability
  • [0s] [not displayed]
    shockwaveEffect #8

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #1 to TARGET from TARGET
    • Add effect #2 to TARGET from TARGET
    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from TARGET
    • Add effect #5 to TARGET from TARGET
    • Add effect #6 to TARGET from TARGET
    • Add effect #7 to TARGET from TARGET