1. Fähigkeiten
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  3. dxun
  4. boss
  5. hybrid_horror
  6. hybrid_horror
  7. zone_defense_alt

Zonenverteidigung

meditation

Zonenverteidigung

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
meditationZonenverteidigung – Werfer an Ziele zuweisen...
2
meditationZonenverteidigung – Werfer feuern regelmäßig Raketen auf Ziele in ihren jeweiligen Feuerbereichen.
3
meditation
LEFT - Zone Defense Pre-Mark
4
meditation
RIGHT - Zone Defense Pre-Mark
5
meditation
Zonenverteidigung
6
meditation
LEFT - Zone Defense Pre-Mark
7
meditation
RIGHT - Zone Defense Pre-Mark
8
abl_leftarrowLinke Werfererfassung – Vom links Werfer der Apex-Vorhut erfasst. Raketen werden fortlaufend auf dieses Ziel abgefeuert, wenn es sich in einem nach links ausgerichteten Bereich von 200 Grad von der Apex-Vorhut befindet.
9
abl_rightarrowRechte Werfererfassung – Vom rechten Werfer der Apex-Vorhut erfasst. Raketen werden fortlaufend auf dieses Ziel abgefeuert, wenn es sich in einem nach rechts ausgerichteten Bereich von 200 Grad von der Apex-Vorhut befindet.
10
meditation
Zonenverteidigung
11
meditation
Zonenverteidigung
12
meditation
Zonenverteidigung
13
meditation
Zonenverteidigung
14
meditation
Zonenverteidigung
15
meditation
Zonenverteidigung
16
meditation
Zonenverteidigung
  • [does not expire]
    meditationZonenverteidigung
    Werfer an Ziele zuweisen...

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.hybrid_horror.hybrid_horror.zone_defense_channel, dependent on calling effect
    • Immobilize and prevent rotation
  • 2
    • When effect ticks the 1st time

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Direction = Right
      - Sort Type = Closest
      - Distance = 100m
      - Angle = (float) 179.9

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect ticks the 2nd time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​dxun.​boss.​hybrid_horror.​hybrid_horror.​zone_defense_premark_left
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 4
    • When effect ticks the 4th time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 100m

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 5
    • When channel ended

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 6
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 1000m

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Broadcast Message
      - Color = (string) 1.0,0,0
      - Message String = (string)
      - TempStringId = (string) 2469378561934457
      - Localized Message = (string) <text></text> <locComment />
      - String Id = (int) 4333050771014026
      - Message String Id = (int) 0
      - Text Size = (int) 22
      - Duration In Seconds = (float) 5
  • [20.1s]
    meditationZonenverteidigung
    Werfer feuern regelmäßig Raketen auf Ziele in ihren jeweiligen Feuerbereichen.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.hybrid_horror.hybrid_horror.zone_defense_active, dependent on calling effect
  • 2
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 300m

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​operation.​dxun.​boss.​hybrid_horror.​hybrid_horror.​zone_defense_target_left
    • Dispel all effects from tags tag.​abl.​operation.​dxun.​boss.​hybrid_horror.​hybrid_horror.​zone_defense_target_right
  • 3
    • When effect ticks

    Perform the following actions:

    • Add effect #14 to TARGET from CASTER
  • 4
    • When character receives an effect with tags tag.abl.operation.dxun.boss.hybrid_horror.stations.signal_emp_activated

    Perform the following actions:

    • Remove this effect
  • [hidden] [does not expire]
    meditation [HIDDEN] LEFT - Zone Defense Pre-Mark

  • 1
    • When character receives an effect with tags tag.abl.operation.dxun.boss.hybrid_horror.hybrid_horror.zone_defense_reveal_signal

    Only when the following conditions are met:

      • If no previous subeffect met its conditions

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
    • Remove this effect
  • 2
    • When character receives an effect with tags tag.abl.operation.dxun.boss.hybrid_horror.hybrid_horror.zone_defense_reveal_signal

    Only when the following conditions are met:

      • If no previous subeffect met its conditions

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
    • Remove this effect
  • [hidden] [does not expire]
    meditation [HIDDEN] RIGHT - Zone Defense Pre-Mark

  • 1
    • When character receives an effect with tags tag.abl.operation.dxun.boss.hybrid_horror.hybrid_horror.zone_defense_reveal_signal

    Only when the following conditions are met:

      • If no previous subeffect met its conditions

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
    • Remove this effect
  • 2
    • When character receives an effect with tags tag.abl.operation.dxun.boss.hybrid_horror.hybrid_horror.zone_defense_reveal_signal

    Only when the following conditions are met:

      • If no previous subeffect met its conditions

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
    • Remove this effect
  • [hidden] [0.5s]
    meditationEffect #5

  • [hidden] [does not expire]
    meditation [HIDDEN] LEFT - Zone Defense Pre-Mark

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.hybrid_horror.hybrid_horror.zone_defense_reveal_left, dependent on calling effect
  • 2
    • When channel ended

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • [hidden] [does not expire]
    meditation [HIDDEN] RIGHT - Zone Defense Pre-Mark

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.hybrid_horror.hybrid_horror.zone_defense_reveal_right, dependent on calling effect
  • 2
    • When channel ended

    Perform the following actions:

    • Add effect #9 to TARGET from CASTER
  • [20.1s]
    abl_leftarrowLinke Werfererfassung
    Vom links Werfer der Apex-Vorhut erfasst. Raketen werden fortlaufend auf dieses Ziel abgefeuert, wenn es sich in einem nach links ausgerichteten Bereich von 200 Grad von der Apex-Vorhut befindet.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.hybrid_horror.hybrid_horror.zone_defense_mark_left, dependent on calling effect
  • 2
    • When character receives an effect with tags tag.abl.operation.dxun.boss.hybrid_horror.hybrid_horror.zone_defense_shot_signal_left, not more than every 0.9 Sek.

    Perform the following actions:

    • Add effect #10 to TARGET from CASTER
  • [20.1s]
    abl_rightarrowRechte Werfererfassung
    Vom rechten Werfer der Apex-Vorhut erfasst. Raketen werden fortlaufend auf dieses Ziel abgefeuert, wenn es sich in einem nach rechts ausgerichteten Bereich von 200 Grad von der Apex-Vorhut befindet.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.hybrid_horror.hybrid_horror.zone_defense_mark_right, dependent on calling effect
  • 2
    • When character receives an effect with tags tag.abl.operation.dxun.boss.hybrid_horror.hybrid_horror.zone_defense_shot_signal_right, not more than every 0.9 Sek.

    Perform the following actions:

    • Add effect #11 to TARGET from CASTER
  • [hidden] [0s]
    meditationEffect #10

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.hybrid_horror.hybrid_horror.zone_defense_rocket_left, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 8
      - Travel Time = (time) 0 Sek.
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #12 to TARGET from CASTER
    • Add effect #13 to TARGET from CASTER
  • [hidden] [0s]
    meditationEffect #11

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.hybrid_horror.hybrid_horror.zone_defense_rocket_right, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 8
      - Travel Time = (time) 0 Sek.
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #12 to TARGET from CASTER
    • Add effect #13 to TARGET from CASTER
  • [0s] [not displayed]
    meditationEffect #12

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 4m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,04
      - Standard Health Percent Min = (float) 0,04
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [0s] [not displayed]
    meditationEffect #13

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 4m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,05714
      - Standard Health Percent Min = (float) 0,05714
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [0s] [not displayed]
    meditationEffect #14

  • 1
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 40m
      - Angle = (float) 20

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #15 to TARGET from CASTER
    • Add effect #16 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Direction = Backward
      - Sort Type = Closest
      - Distance = 40m
      - Angle = (float) 20

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #15 to TARGET from CASTER
    • Add effect #16 to TARGET from CASTER
  • 3
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Direction = Right
      - Sort Type = Closest
      - Distance = 40m
      - Angle = (float) 160

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #15 to TARGET from CASTER
  • 4
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Direction = Left
      - Sort Type = Closest
      - Distance = 40m
      - Angle = (float) 160

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #16 to TARGET from CASTER
  • [hidden] [0.5s]
    meditationEffect #15

  • [hidden] [0.5s]
    meditationEffect #16