DE_Invoke Projectile
DE_Invoke Projectile
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | None |
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16141176539896217635 |
Combat log ID: | 804773792055296 |
FQN: | abl. |
Star Wars name: | DE_Invoke Projectile |
In anderen Sprachen: | [invoke_projectile] FR_Invoke Projectile |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s]
DE_Invoke ProjectileSlot: Other (not visible) Duration: instant # occurrences: 0 Global ID: 16141142838175712641 FQN: abl. test. jordan. invoke_ projectile/0/1 - 1
- When effect is applied
Perform the following actions:
- Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 2
- Spell Type = (int) 1
- Travel Speed = (float) 3
- Travel Time = (time) 0 Sek. - Play appearance epp.
bounty_hunter. missile_blast. missile_blast_fire
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Add effect #2 to TARGET from TARGET
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141143937687340876 FQN: abl. test. jordan. invoke_ projectile/0/2 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectmissile_blast. missile_blast_explosion - Damage
- Damage Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0