[Reinforcement: Grenade Volley]
[Reinforcement: Grenade Volley]
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Ground |
AI type: | None |
Metadaten
Contained since: | Patch 2.0.0 |
Global ID: | 16141182274423796186 |
Combat log ID: | 2878220793806848 |
FQN: | abl. |
Star Wars name: | [Reinforcement: Grenade Volley] |
In anderen Sprachen: | Reinforcement: Grenade Volley [Reinforcement: Grenade Volley] |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [10s]
[Reinforcement: Grenade Volley]Slot: Buff Duration: 10 Sek. On death: Effect is removed Tick rate: 1 Sek. (10 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 10 Sek.
- Max Duration = (time) 10 Sek.
Target overrides: - [target override] Caster
Global ID: 16141097095121557064 FQN: abl. exp. 01. makeb. environment. prototype. reinforcement_ grenade_ volley/6/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
generic. , dependent on calling effectground_target_red
- 2
- When effect ticks the 5th time
- When effect ticks the 3rd time
- When effect ticks the 7th time
- When effect ticks the 9th time
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 3
- When effect ticks the 3rd time
- When effect ticks the 7th time
- When effect ticks the 9th time
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [hidden] [1s]
Effect #2Slot: Buff Duration: 1 Sek. On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1 Sek.
- Max Duration = (time) 1 Sek.
Conditions: - <AND
- If TARGET is alive
- Can only be called by other effects
Target overrides: - [target override] AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 20
- Sort Type = Closest
- Radius = 7m
Global ID: 16141100393656439137 FQN: abl. exp. 01. makeb. environment. prototype. reinforcement_ grenade_ volley/6/2 - Set Duration
- [hidden] [3s]
Effect #3Slot: Buff Duration: 3 Sek. On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3 Sek.
- Max Duration = (time) 3 Sek.
Conditions: - Can only be called by other effects
Global ID: 16141099294144811950 FQN: abl. exp. 01. makeb. environment. prototype. reinforcement_ grenade_ volley/6/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
qtr. , dependent on calling effect1x2. combat. location. voss. superboss. gormak. shrap_grenade. explosion
- [25s]
ShatterSlot: Debuff Duration: 25 Sek. On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 25 Sek.
- Max Duration = (time) 25 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <AND
- Can only be called by other effects
Global ID: 16141102592679694023 Combat log ID: 2878220793807109 FQN: abl. exp. 01. makeb. environment. prototype. reinforcement_ grenade_ volley/6/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Damage
- Damage Type = (int) 1
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,6
- Standard Health Percent Min = (float) 0,4
- Damage Modifier = (float) 0
- 2
- When PC/NPC receives an effect from [Reinforcement: Signal Jamming], not more than every 1 Sek.
[Reinforcement: Signal Jamming]
FQN: abl.exp.01.makeb.environment.prototype.reinforcement_signal_jamming
Only when the following conditions are met:
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- When PC/NPC receives an effect from
- 3
- When PC/NPC receives an effect from [Reinforcement: Ion Cannon], not more than every 1 Sek.
[Reinforcement: Ion Cannon]
FQN: abl.exp.01.makeb.environment.prototype.reinforcement_ion_cannon
Only when the following conditions are met:
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- When PC/NPC receives an effect from
- 4
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET has one effect from [Reinforcement: Signal Jamming]
[Reinforcement: Signal Jamming]
FQN: abl.exp.01.makeb.environment.prototype.reinforcement_signal_jamming
- If TARGET has one effect from [Reinforcement: Ion Cannon]
[Reinforcement: Ion Cannon]
FQN: abl.exp.01.makeb.environment.prototype.reinforcement_ion_cannon
- If TARGET has one effect from
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- [15s]
System OverloadSlot: Buff Duration: 15 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. debuff. stun Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15 Sek.
- Max Duration = (time) 15 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141101493168066356 Combat log ID: 2878220793807111 FQN: abl. exp. 01. makeb. environment. prototype. reinforcement_ grenade_ volley/6/5 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify stat Modifikator für erhaltenen Schaden (Prozent), increase by 1
- Play appearance epp.
bounty_hunter. , dependent on calling effectelectro_dart. electro_dart_loop - Stun the TARGET