1. Fähigkeiten
  2. npc
  3. ability
  4. utility
  5. training_dummy_25mil_health

20.000.000 Gesundheit

emittermatrix1

20.000.000 Gesundheit

Benutze diesen Gegenstand mit dem Trainingsdummy deines Schiffs, um dessen Gesundheit auf 20.000.000 Trefferpunkte zu setzen.

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
emittermatrix120.000.000 Gesundheit – Die Gesundheit des Ziels wurde auf einen bestimmten Wert festgelegt.
2
emittermatrix1
20.000.000 Gesundheit
3
emittermatrix1
20.000.000 Gesundheit
4
emittermatrix1
20.000.000 Gesundheit
5
emittermatrix1
20.000.000 Gesundheit
6
emittermatrix1
20.000.000 Gesundheit
  • [hidden] [12s]
    emittermatrix1Effect #2

  • 1
    • When character deals damage, not more than every 1 Sek.

    Override target to:

    • Trigger Target

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​npc.​training_dummy

    Perform the following actions:

    • Reset Timer
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Exit Combat
    • Execute hydra hook respawn
  • [0s] [not displayed]
    emittermatrix1Effect #3

  • 1
    • When effect is applied

    Override target to:

    • Master
      - Pet = (int) 3

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Companion
      - Master = (int) 3

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [12s]
    emittermatrix1Effect #4

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Exit Combat
    • Execute hydra hook respawn
  • [hidden] [does not expire]
    emittermatrix1Effect #5

  • 1
    • When CASTER exits combat

    Perform the following actions:

    • Execute hydra hook respawn
  • [0s] [not displayed]
    emittermatrix1Effect #6

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Heal the TARGET for 1*BonusHeal + (100% of its HP), causing no threat