Abrissdroiden-Detonation
Abrissdroiden-Detonation
Eigenschaften
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16141123839096416304 |
Combat log ID: | 2282345621094400 |
FQN: | abl. |
Star Wars name: | Abrissdroiden-Detonation |
In anderen Sprachen: | Demolition Droid Detonation Détonation de droïde démolisseur |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Buff Duration: passive On death: Effect is removed # occurrences: 0 Global ID: 16140992071593670316 FQN: abl. npc. ability. custom. boss. flashpoint. bringing_ down_ the_ hammer. boss. mining_ droid. probe_ droid_ passive/11/1 - 1
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to 8-man SM
Perform the following actions:
- Set movement speed to 180%
- [hidden] [12s]
Effect #2Slot: Buff Duration: 12 Sek. On death: Effect persists Tick rate: 1 Sek. (12 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 12 Sek.
- Max Duration = (time) 12 Sek.
Global ID: 16140988773058791493 FQN: abl. npc. ability. custom. boss. flashpoint. bringing_ down_ the_ hammer. boss. mining_ droid. probe_ droid_ passive/11/2 - Set Duration
- 1
- When effect ticks
Perform the following actions:
- Play appearance epp.
world_design. , dependent on calling effectflashpoint. env. explosions. expl_electric_small
- 2
- When effect ticks the 4th time
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 1
- Sort Type = Closest
- Radius = 80m
Only when the following conditions are met:
- <
- If TARGET does not have any effect with the tag tag.abl.generic.target_04
- If TARGET is alive
- If TARGET is a player
- If difficulty is set to 8-man VM
Perform the following actions:
- 3
- When effect ticks the 4th time
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 1
- Sort Type = Closest
- Radius = 80m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is a player
- If difficulty is set to 8-man VM
- If previous subeffect did not meet all conditions
Perform the following actions:
- 4
- When effect ticks the 9th time
Perform the following actions:
- Play appearance epp.
world_design. , dependent on calling effectflashpoint. env. explosions. expl_electric_medium
- 5
- When effect ticks the 10th time
Perform the following actions:
- Play appearance epp.
world_design. , dependent on calling effectflashpoint. env. explosions. expl_electric_medium - Play appearance epp.
npc. ability. custom. boss. flashpoint. bringing_down_the_hammer. boss_mining_droid. ground_target - Add effect #5 to TARGET from CASTER
- 6
- When effect expires
Perform the following actions:
- Add effect #6 to TARGET from CASTER
- Play appearance epp.
npc. ability. custom. boss. flashpoint. bringing_down_the_hammer. boss_mining_droid. ground_target
- [hidden] [10s]
Effect #3Slot: Buff Duration: 10 Sek. On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 10 Sek.
- Max Duration = (time) 10 Sek. - Set Reverse
- Is Reverse = (bool) true
Conditions: - Can only be called by other effects
Global ID: 16140989872570419734 FQN: abl. npc. ability. custom. boss. flashpoint. bringing_ down_ the_ hammer. boss. mining_ droid. probe_ droid_ passive/11/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 100
- Amount Min = (float) 100
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0 - Taunt
- Duration = (time) 10 Sek.
- [hidden] [10s]
Effect #4Slot: Buff Duration: 10 Sek. On death: Effect is removed # occurrences: 0 Tags: tag. abl. generic. target_ 04 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 10 Sek.
- Max Duration = (time) 10 Sek.
Conditions: - Can only be called by other effects
Global ID: 16140986574035537199 FQN: abl. npc. ability. custom. boss. flashpoint. bringing_ down_ the_ hammer. boss. mining_ droid. probe_ droid_ passive/11/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
npc. , dependent on calling effectability. custom. boss. laze_target. debuff
- [hidden] [10s]
Effect #5Slot: Buff Duration: 10 Sek. On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 10 Sek.
- Max Duration = (time) 10 Sek.
Conditions: - Can only be called by other effects
Global ID: 16140987673547165680 FQN: abl. npc. ability. custom. boss. flashpoint. bringing_ down_ the_ hammer. boss. mining_ droid. probe_ droid_ passive/11/5 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Immobilize but allow rotation
- [hidden] [0s] [not displayed]
Effect #6Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. utility. is_ aoe Conditions: - Can only be called by other effects
Global ID: 16140984375012278921 FQN: abl. npc. ability. custom. boss. flashpoint. bringing_ down_ the_ hammer. boss. mining_ droid. probe_ droid_ passive/11/6 - 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 10
- Sort Type = Closest
- Radius = 4m
Only when the following conditions are met:
- <
- If TARGET is a player
- If TARGET is alive
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 1,2
- Standard Health Percent Min = (float) 1
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 2
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectthermal_detonation. thermal_detonation_explosion - God Damage
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 1
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0