1. Fähigkeiten
  2. companion
  3. unique
  4. kotet
  5. twilek_pirate
  6. tank
  7. unique_single_target_taunt

Bedrohlicher Fokus

abl_jc_sh_martial_prowess

Bedrohlicher Fokus

Verspottet das Ziel und zwingt es, den Gefährten 6 Sekunden lang anzugreifen. Stärkt außerdem den Gefährten, indem ein Absorptionsschild erzeugt wird, der einen mittleren Schadensbetrag absorbiert.

Eigenschaften

Conditions

Metadaten

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_jc_sh_martial_prowessBedrohlicher Fokus – Gezwungen, den Verspottenden anzugreifen.
2
abl_jc_sh_martial_prowessBedrohlicher Fokus – Absorbiert Schaden.
  • [6s]
    abl_jc_sh_martial_prowessBedrohlicher Fokus
    Gezwungen, den Verspottenden anzugreifen.

    • On Apply

    Perform the following actions:

    • Play appearance epp . trooper . taser_jolt . taunt, dependent on calling effect
    • Modify Threat
      - Is Taunt = (bool) true
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Taunt
      - Duration = (time) 6 Sek.
    • On Apply
    • [target override]

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [6s]
    abl_jc_sh_martial_prowessBedrohlicher Fokus
    Absorbiert Schaden.

    • On Pre Damage TakenIgnore Redirected Damage = ???Tags = ???Tag Exclusions = ???Actor = ???Damage Type = ???Weapon Mode = ???Spell Type = ???Proc Chance Percent = ???Rate Limit Interval = ???Initial Delay = ???

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Unknown (610) = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0.05
      - Standard Health Percent Min = (float) 0.05
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 1
    • Play appearance epp . bounty_hunter . kolto_shell . kolto_shell_proc, dependent on calling effect