1. Fähigkeiten
  2. companion
  3. unique
  4. mtx
  5. iokath_assault
  6. tank
  7. single_target_taunt

Bedrohlicher Fokus

abl_jc_sh_martial_prowess

Bedrohlicher Fokus

Verspottet das Ziel und zwingt es, den Gefährten 6 Sekunden lang anzugreifen. Stärkt außerdem den Gefährten, indem ein Absorptionsschild erzeugt wird, der einen mittleren Schadensbetrag absorbiert.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.companion.class.mtx.droid.iokath_assault.tank

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_jc_sh_martial_prowessBedrohlicher Fokus – Gezwungen, den Verspottenden anzugreifen.
2
abl_jc_sh_martial_prowessBedrohlicher Fokus – Absorbiert Schaden.
  • [6s]
    abl_jc_sh_martial_prowessBedrohlicher Fokus
    Gezwungen, den Verspottenden anzugreifen.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.taser_jolt.taunt, dependent on calling effect
    • Modify Threat
      - Is Taunt = (bool) true
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Taunt
      - Duration = (time) 6 Sek.
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [6s]
    abl_jc_sh_martial_prowessBedrohlicher Fokus
    Absorbiert Schaden.

  • 1
    • Before NPC with this effect takes damage that does not get redirected

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0,05
      - Standard Health Percent Min = (float) 0,05
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 1
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.bounty_hunter.kolto_shell.kolto_shell_proc, dependent on calling effect