1. Fähigkeiten
  2. sith_warrior
  3. vicious_slash

Bösartiger Hieb

slash

Bösartiger Hieb

Trifft das Ziel und verursacht <<1>> Waffenschaden. Greift bei beidhändiger Bewaffnung mit beiden Waffen an.

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
slash
Bösartiger Hieb
2
traumaTrauma (Physisch) – Erhaltene Heilung um 20% reduziert.
  • [0s] [not displayed]
    slashEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_warrior.vicious_slash.vicious_slash_real
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,161
      - Standard Health Percent Min = (float) 0,161
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0,08
      - Coefficient = (float) 1,61
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is dual wielding, with weapon mode Melee

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0,08
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Secondary Melee