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  6. titax
  7. chaotic_evolution_might

Chaotische Evolution: Macht-Mutagen

berserk

Chaotische Evolution: Macht-Mutagen

Eigenschaften

Conditions

Metadaten

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
berserkChaotische Evolution: Kronos CnA-Mutagen – Das Kronos CnA-Mutagen gewährt die Macht-Affinität. Dieses Ziel ist unsterblich und verfällt in einen regenerativen Zustand der Erstarrung, wenn seine Gesundheit unter 15% fällt.
2
rejuvinateErstarrung – Regeneriert alle 0,5 Sekunden 1,214% der maximalen Gesundheit. Der aus jeglichen Quellen erlittene Schaden wird um 80% reduziert. Wenn dieser Effekt endet, erhält der aus der Erstarrung wiedergeborene Trandoshaner eine Ladung Chaotische Evolution. Schwere Verletzungen rufen eine heftige Mutation und beispiellose Biogenese hervor, wenn sich das überlebende Gewebe anpasst.
3
deathfieldChaotische Evolution – Erhöht den Aura-Radius von Titax' Präsenz pro Ladung um 3 Meter. Der Schmerz stärkt Titax in seiner Entschlossenheit, zum einzig wahren Meister zu werden!
4
berserk
Chaotische Evolution: Macht-Mutagen
  • [does not expire]
    berserkChaotische Evolution: Kronos CnA-Mutagen
    Das Kronos CnA-Mutagen gewährt die Macht-Affinität. Dieses Ziel ist unsterblich und verfällt in einen regenerativen Zustand der Erstarrung, wenn seine Gesundheit unter 15% fällt.

    • On Apply

    Perform the following actions:

    • Unknown (182)
      - Is Percentage = (bool) true
      - Unknown (301) = (int) 4156712459261518054
      - Amount = (float) 0.15
      - Damage Type List = Int()
      - Unknown (300) = Int()
    • Unknown (49)Unknown (301) = ???

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • When CASTER enters combat

    Only when the following conditions are met:

    Perform the following actions:

    • Global Cooldown
      - Duration = (time) 3 Sek.
    • Add effect #3 to TARGET from TARGET
    • Add effect #4 to TARGET from TARGET
    • When NPC with this effect receives an effect with tags 12307599480112357381

    Only when the following conditions are met:

    Perform the following actions:

    • Global Cooldown
      - Duration = (time) 3 Sek.
    • Add effect #3 to TARGET from TARGET
    • Add effect #4 to TARGET from TARGET
  • [35s]
    rejuvinateErstarrung
    Regeneriert alle 0,5 Sekunden 1,214% der maximalen Gesundheit. Der aus jeglichen Quellen erlittene Schaden wird um 80% reduziert. Wenn dieser Effekt endet, erhält der aus der Erstarrung wiedergeborene Trandoshaner eine Ladung Chaotische Evolution. Schwere Verletzungen rufen eine heftige Mutation und beispiellose Biogenese hervor, wenn sich das überlebende Gewebe anpasst.

    • On Apply

    Perform the following actions:

    • When effect ticks
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to Hard or Nightmare Mode

    Perform the following actions:

    • Heal the TARGET for 1*BonusHeal + (1,214% of its HP), causing no threat
    • When effect expires

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • On Apply

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp . operation . dxun . boss . morphing_trandoshans . titax . chaotic_evolution . torpor, dependent on calling effect
    • Just before NPC with this effect dies

    Perform the following actions:

    • Play appearance epp . operation . dxun . boss . morphing_trandoshans . titax . death_event . hit_by_train, dependent on calling effect
    • When effect ticks
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to Story Mode

    Perform the following actions:

    • Heal the TARGET for 1*BonusHeal + (0,614% of its HP), causing no threat
    • When NPC with this effect receives an effect with tags 8978401472949635401

    Only when the following conditions are met:

      • <
        • If difficulty is set to Nightmare Mode
        AND
        • If PRIMARY TARGET does not have 2 or more effects with the tag 2106596996551267756 or 4967151168614060923 or 10912985658887670039 or 14489454209414477028
        AND
        • If PRIMARY TARGET has an effect with the tag 2106596996551267756 or 4967151168614060923 or 10912985658887670039 or 14489454209414477028
        >

    Perform the following actions:

    • Unknown (171)
      - Tag = (string)
      - Actor = (int) 1
      - Duration = (time) 35 Sek.
    • When NPC with this effect receives an effect with tags 8978401472949635401

    Only when the following conditions are met:

      • <
        • If difficulty is set to Nightmare Mode
        AND
        • If PRIMARY TARGET does not have 3 or more effects with the tag 2106596996551267756 or 4967151168614060923 or 10912985658887670039 or 14489454209414477028
        AND
        • If PRIMARY TARGET has at least 2 effects with the tag 2106596996551267756 or 4967151168614060923 or 10912985658887670039 or 14489454209414477028
        >

    Perform the following actions:

    • Unknown (171)
      - Tag = (string)
      - Actor = (int) 1
      - Duration = (time) 10 Sek.
    • When NPC with this effect receives an effect with tags 8978401472949635401

    Only when the following conditions are met:

      • <
        • If difficulty is set to Nightmare Mode
        AND
        • If PRIMARY TARGET does not have 4 or more effects with the tag 2106596996551267756 or 4967151168614060923 or 10912985658887670039 or 14489454209414477028
        AND
        • If PRIMARY TARGET has at least 3 effects with the tag 2106596996551267756 or 4967151168614060923 or 10912985658887670039 or 14489454209414477028
        >

    Perform the following actions:

    • Unknown (171)
      - Tag = (string)
      - Actor = (int) 1
      - Duration = (time) 5 Sek.
    • When effect ticks
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET does not have 2 or more effects with the tag 2106596996551267756 or 4967151168614060923 or 10912985658887670039 or 14489454209414477028
        AND
        • If PRIMARY TARGET has an effect with the tag 2106596996551267756 or 4967151168614060923 or 10912985658887670039 or 14489454209414477028
        AND
        • If difficulty is set to Nightmare Mode
        AND
        • If difficulty is set to Hard or Nightmare Mode
        >

    Perform the following actions:

    • Heal the TARGET for 1*BonusHeal + (5% of its HP), causing no threat
    • When effect ticks
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET does not have 3 or more effects with the tag 2106596996551267756 or 4967151168614060923 or 10912985658887670039 or 14489454209414477028
        AND
        • If PRIMARY TARGET has at least 2 effects with the tag 2106596996551267756 or 4967151168614060923 or 10912985658887670039 or 14489454209414477028
        AND
        • If difficulty is set to Nightmare Mode
        AND
        • If difficulty is set to Hard or Nightmare Mode
        >

    Perform the following actions:

    • Heal the TARGET for 1*BonusHeal + (10% of its HP), causing no threat
    • When effect ticks
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET does not have 4 or more effects with the tag 2106596996551267756 or 4967151168614060923 or 10912985658887670039 or 14489454209414477028
        AND
        • If PRIMARY TARGET has at least 3 effects with the tag 2106596996551267756 or 4967151168614060923 or 10912985658887670039 or 14489454209414477028
        AND
        • If difficulty is set to Nightmare Mode
        AND
        • If difficulty is set to Hard or Nightmare Mode
        >

    Perform the following actions:

    • Heal the TARGET for 1*BonusHeal + (20% of its HP), causing no threat
  • [does not expire]
    deathfieldChaotische Evolution
    Erhöht den Aura-Radius von Titax' Präsenz pro Ladung um 3 Meter. Der Schmerz stärkt Titax in seiner Entschlossenheit, zum einzig wahren Meister zu werden!

    • When effect is applied
    • When stacks of this effect increase

    Perform the following actions:

    • Modify Cooldown
      - Is Percentage = (bool) true
      - Tag = (string)
      - Tags = (string)
      - Ability Spec = (int) 16141167291995718350
      - Amount Min = (float) 0
      - Amount = (float) -1
    • Modify meta stat #104, fixed = 0,3
    • When effect is applied
    • When stacks of this effect increase

    Perform the following actions:

    • Play appearance epp . operation . dxun . boss . morphing_trandoshans . titax . chaotic_evolution . charge_increase, dependent on calling effect
    • When stacks of this effect increase

    Only when the following conditions are met:

      • <
        • If stacks of this effect = 3
        AND
        • If difficulty is set to Story Mode
        >

    Perform the following actions:

    • Dispel 20 effects
    • When stacks of this effect increase

    Only when the following conditions are met:

      • <
        • If stacks of this effect = 3
        AND
        • If difficulty is set to Hard or Nightmare Mode
        >

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) FinalForm_Titax
      - Object Self = (int) 1
    • When stacks of this effect increase

    Only when the following conditions are met:

      • <
        • If stacks of this effect = 2
        AND
        • If difficulty is set to Nightmare Mode
        >

    Perform the following actions:

    • Modify meta stat #65, fixed = -10
    • Modify meta stat #65, fixed = -10
    • Modify meta stat #65, fixed = -10
    • Modify meta stat #65, fixed = -10
    • When stacks of this effect increase

    Only when the following conditions are met:

      • <
        • If stacks of this effect = 2
        AND
        • If difficulty is set to Nightmare Mode
        >

    Perform the following actions:

    • Modify meta stat #65, fixed = -10
    • Modify meta stat #65, fixed = -10
    • Modify meta stat #65, fixed = -10
    • Modify meta stat #65, fixed = -10
    • When effect is refreshed

    Only when the following conditions are met:

      • <
        • If stacks of this effect = 2
        AND
        • If difficulty is set to Nightmare Mode
        >

    Perform the following actions:

    • Modify meta stat #65, fixed = -10
    • Modify meta stat #65, fixed = -10
    • Modify meta stat #65, fixed = -10
    • Modify meta stat #65, fixed = -10
  • [hidden] [5s]
    berserkEffect #4

    • On Apply

    Perform the following actions:

    • Immobilize and prevent rotation