1. Fähigkeiten
  2. operation
  3. rishi
  4. boss
  5. junkyard_dog
  6. junkyard_dog
  7. rampage_pounce

Chaotisches Zuschlagen

Chaotisches Zuschlagen

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.operation.rishi.enemy.boss.junkyard_dog.boss_junkyard_dog

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Chaotisches Zuschlagen
2
Chaotisches Zuschlagen
3
Chaotisches Zuschlagen
4
thrownNiedergeschlagen – Niedergeschlagen und handlungsunfähig.
  • [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned ≤ 4m to melee distance of TARGET

    Perform the following actions:

    • Play appearance epp.operation.rishi.boss.junkyard_dog.junkyard_dog.rampage_stomp, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Play appearance epp.operation.rishi.boss.junkyard_dog.junkyard_dog.rampage_pounce, dependent on calling effect
    • Teleport To Target
    • Add effect #3 to TARGET from CASTER
  • [hidden] [1.3s]
    Chaotisches Zuschlagen

  • 1
    • When effect expires

    Perform the following actions:

    • Play appearance epp.operation.rishi.boss.junkyard_dog.junkyard_pack.rage_pounce_ground_impact, dependent on calling effect
  • 2
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,18
      - Standard Health Percent Min = (float) 0,18
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.operation.rishi.boss.junkyard_dog.junkyard_dog.slam_impact, dependent on calling effect
    • Add effect #4 to TARGET from CASTER
  • [hidden] [0.8s]
    Chaotisches Zuschlagen

  • 2
    • When effect expires

    Perform the following actions:

    • Play appearance epp.operation.rishi.boss.junkyard_dog.junkyard_pack.rage_pounce_ground_impact, dependent on calling effect
  • 3
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,18
      - Standard Health Percent Min = (float) 0,18
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.operation.rishi.boss.junkyard_dog.junkyard_dog.slam_impact, dependent on calling effect
    • Add effect #4 to TARGET from CASTER
  • [0.7s]
    thrownNiedergeschlagen
    Niedergeschlagen und handlungsunfähig.

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET = PRIMARY TARGET

    Perform the following actions:

    • Ballistic Impulse, centered at primary target, immediately knockdown, momentum = 0, 90° pitch, 0° yaw
    • Stun the TARGET
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 1, 35° pitch, 0° yaw
    • Stun the TARGET