DE_Flurry Of Bolts
DE_Flurry Of Bolts
DE_Fire a flurry of bolts at your target, dealing minor damage with each shot. Cannot be used while in cover.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16141135158559669101 |
Combat log ID: | 806908390801408 |
FQN: | abl. |
Star Wars name: | DE_Flurry Of Bolts |
In anderen Sprachen: | [flurry_of_bolts] FR_Flurry Of Bolts |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
- [hidden] [1s]
Effect #1Slot: Debuff Duration: 1 Sek. On death: Effect is removed Tick rate: 0.2 Sek. (5 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 1 Sek.
- Max Duration = (time) 0 Sek.
Global ID: 16141077124034495366 FQN: abl. test. ahmed. flurry_ of_ bolts/0/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
smuggler. flurryofbolts
- 2
- When effect ticks
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 0
- Flurry Blows Max = (int) 0
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -80
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged
- 3
- When effect ticks
Only when the following conditions are met:
- If CASTER is dual wielding, with weapon mode Ranged
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 0
- Flurry Blows Max = (int) 0
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -80
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Secondary Ranged