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  4. self_ae_explosion

DE_Self Ae Explosion

rifleGrenade

DE_Self Ae Explosion

DE_Launches a frag grenade from the rifle that deals high damage and knockback to the primary target, and low damage to targets within 5m of the primary target.

Eigenschaften

Conditions

Metadaten

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
rifleGrenade
DE_Self Ae Explosion
2
rifleGrenade
DE_Self Ae Explosion
3
rifleGrenade
DE_Self Ae Explosion
  • [hidden] [0s]
    rifleGrenadeEffect #1

    • On Apply

    Perform the following actions:

    • Play appearance epp . trooper . rifle_grenade . cast
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0 Sek.
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #2 to TARGET from PRIMARY TARGET
    • Add effect #4 to TARGET from PRIMARY TARGET
  • [0s] [not displayed]
    rifleGrenadeEffect 804176791601423

    • On Apply

    Perform the following actions:

    • Damage
      - Damage Type = (int) 1
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 21
      - Standard Health Percent Min = (float) 19
      - Damage Modifier = (float) 0
  • [0s] [not displayed]
    rifleGrenadeEffect #3

    • On Apply

    Perform the following actions:

    • Damage
      - Damage Type = (int) 1
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 63
      - Standard Health Percent Min = (float) 56
      - Damage Modifier = (float) 0
    • Add effect #2 to TARGET from PRIMARY TARGET
    • Add effect #4 to TARGET from PRIMARY TARGET
  • [hidden] [0.5s]
    rifleGrenadeEffect #4

    • On Apply

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 1,2, 20° pitch, 0° yaw
    • Stun the TARGET