1. Fähigkeiten
  2. operation
  3. iokath
  4. boss
  5. aivelesne
  6. adds
  7. monitor
  8. charge_fire_and_forget_tri_blast

Dreifachstrahl-Ladungsfeuer

terminate

Dreifachstrahl-Ladungsfeuer

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
terminate
Dreifachstrahl-Ladungsfeuer
2
terminate
Neutral Target
3
terminate
Positive Target
4
terminate
Negative Target
5
forcequake
Dreifachstrahl-Ladungsfeuer
6
3
terminateRestverbrennung – Erleidet körperlichen Schaden über Zeit.
7
forcequake
Dreifachstrahl-Ladungsfeuer
8
forcequake
Dreifachstrahl-Ladungsfeuer
9
terminate
Recent Neutral Primary Target
  • [hidden] [does not expire]
    terminateEffect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Random
      - Radius = 50m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​iokath.​boss.​aivelesne.​adds.​monitor.​recent_tribeam_neutral_target
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Random
      - Radius = 50m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect ticks the 1st time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Random
      - Radius = 50m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​iokath.​boss.​aivelesne.​adds.​monitor.​charge_fire_and_forget_tri_blast_neutral_target or tag.​abl.​operation.​iokath.​boss.​aivelesne.​adds.​monitor.​charge_fire_and_forget_tri_blast_positive_target or tag.​abl.​operation.​iokath.​boss.​aivelesne.​adds.​monitor.​charge_fire_and_forget_tri_blast_negative_target
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 4
    • When effect ticks the 2nd time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Random
      - Radius = 50m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​iokath.​boss.​aivelesne.​adds.​monitor.​charge_fire_and_forget_tri_blast_neutral_target or tag.​abl.​operation.​iokath.​boss.​aivelesne.​adds.​monitor.​charge_fire_and_forget_tri_blast_positive_target or tag.​abl.​operation.​iokath.​boss.​aivelesne.​adds.​monitor.​charge_fire_and_forget_tri_blast_negative_target
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 5
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.aivelesne.adds.monitor.overcharge, dependent on calling effect
  • [hidden] [does not expire]
    terminate [HIDDEN]Neutral Target

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.aivelesne.adds.monitor.charge_fire_channel, dependent on calling effect
  • 2
    • When channel ended

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Add effect #9 to TARGET from CASTER
  • [hidden] [does not expire]
    terminate [HIDDEN]Positive Target

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.aivelesne.adds.monitor.charge_fire_channel_positive, dependent on calling effect
  • 2
    • When channel ended

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.aivelesne.adds.monitor.charge_fire_tribeam_pos, dependent on calling effect
    • Add effect #7 to TARGET from CASTER
  • [hidden] [does not expire]
    terminate [HIDDEN]Negative Target

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.aivelesne.adds.monitor.charge_fire_channel_negative, dependent on calling effect
  • 2
    • When channel ended

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.aivelesne.adds.monitor.charge_fire_tribeam_neg, dependent on calling effect
    • Add effect #8 to TARGET from CASTER
  • [hidden] [1s]
    forcequakeEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.aivelesne.adds.monitor.charge_fire, dependent on calling effect
  • 2
    • When effect is applied
    • When effect ticks the 1st time
    • When effect ticks the 2nd time

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Direction = Target
      - Sort Type = Closest
      - Radius = 2m
      - Distance = 100m

    Only when the following conditions are met:

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,36
      - Standard Health Percent Min = (float) 0,36
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.operation.iokath.boss.aivelesne.adds.monitor.charge_fire_impact
    • Add effect #6 to TARGET from CASTER
  • [9s]
    terminateRestverbrennung
    Erleidet körperlichen Schaden über Zeit.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.aivelesne.adds.monitor.charge_fire_burn_neutral, dependent on calling effect
  • 2
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,05
      - Standard Health Percent Min = (float) 0,05
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Instantly kill the TARGET
  • [hidden] [2s]
    forcequakeEffect #7

  • 1
    • When effect is applied
    • When effect ticks the 1st time
    • When effect ticks the 2nd time

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Direction = Target
      - Sort Type = Closest
      - Radius = 2m
      - Distance = 100m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​iokath.​boss.​aivelesne.​polarized_positive
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,36
      - Standard Health Percent Min = (float) 0,36
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.operation.iokath.boss.aivelesne.adds.monitor.charge_fire_impact
  • [hidden] [2s]
    forcequakeEffect #8

  • 1
    • When effect is applied
    • When effect ticks the 1st time
    • When effect ticks the 2nd time

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Direction = Target
      - Sort Type = Closest
      - Radius = 2m
      - Distance = 100m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​iokath.​boss.​aivelesne.​polarized_negative
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,36
      - Standard Health Percent Min = (float) 0,36
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.operation.iokath.boss.aivelesne.adds.monitor.charge_fire_impact
  • [hidden] [9s]
    terminate [HIDDEN]Recent Neutral Primary Target

  • [13s]
    abl_si_as_depredating_voltsSystemüberladung
    Erhaltene Heilung wird neutralisiert.

  • 1
    • When effect is applied

    Perform the following actions: