1. Fähigkeiten
  2. operation
  3. iokath
  4. boss
  5. aivelesne
  6. adds
  7. monitor
  8. charge_fire_and_forget_tri_blast

Dreifachstrahl-Ladungsfeuer

terminate

Dreifachstrahl-Ladungsfeuer

Eigenschaften

Conditions

Metadaten

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
terminate
Dreifachstrahl-Ladungsfeuer
2
terminate
Dreifachstrahl-Ladungsfeuer
3
terminate
Dreifachstrahl-Ladungsfeuer
4
terminate
Dreifachstrahl-Ladungsfeuer
5
forcequake
Dreifachstrahl-Ladungsfeuer
6
terminateRestverbrennung – Erleidet körperlichen Schaden über Zeit.
7
forcequake
Dreifachstrahl-Ladungsfeuer
8
forcequake
Dreifachstrahl-Ladungsfeuer
9
terminate
Dreifachstrahl-Ladungsfeuer
  • [hidden] [does not expire]
    terminateEffect #1

    • When effect is applied
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET does not have any effect with the tag 317608139686316426
        AND
        • If target is an enemy
        AND
        • If PRIMARY TARGET is alive
        AND
        • Unknown (84)
          - Negated = (bool) false
          - Block Identifier = (int) 1
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • When effect is applied
    • [target override]

    Only when the following conditions are met:

      • <
        • If target is an enemy
        AND
        • If PRIMARY TARGET is alive
        AND
        • Unknown (84)
          - Negated = (bool) false
          - Block Identifier = (int) 1
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • When effect ticks the 1th time
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET does not have any effect with the tag 10697161823880149030 or 15404336932191275680 or 17020437661022860600
        AND
        • If target is an enemy
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • When effect ticks the 2th time
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET does not have any effect with the tag 10697161823880149030 or 15404336932191275680 or 17020437661022860600
        AND
        • If target is an enemy
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
    • On Apply

    Perform the following actions:

    • Play appearance epp . operation . iokath . boss . aivelesne . adds . monitor . overcharge, dependent on calling effect
  • [hidden] [does not expire]
    terminateEffect 4178006746595816

    • On Apply

    Perform the following actions:

    • Play appearance epp . operation . iokath . boss . aivelesne . adds . monitor . charge_fire_channel, dependent on calling effect
    • When channel ended

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
    • Add effect #9 to TARGET from TARGET
  • [hidden] [does not expire]
    terminateEffect 4178006746595817

    • On Apply

    Perform the following actions:

    • Play appearance epp . operation . iokath . boss . aivelesne . adds . monitor . charge_fire_channel_positive, dependent on calling effect
    • When channel ended

    Perform the following actions:

    • Play appearance epp . operation . iokath . boss . aivelesne . adds . monitor . charge_fire_tribeam_pos, dependent on calling effect
    • Add effect #7 to TARGET from TARGET
  • [hidden] [does not expire]
    terminateEffect 4178006746595818

    • On Apply

    Perform the following actions:

    • Play appearance epp . operation . iokath . boss . aivelesne . adds . monitor . charge_fire_channel_negative, dependent on calling effect
    • When channel ended

    Perform the following actions:

    • Play appearance epp . operation . iokath . boss . aivelesne . adds . monitor . charge_fire_tribeam_neg, dependent on calling effect
    • Add effect #8 to TARGET from TARGET
  • [hidden] [1s]
    forcequakeEffect #5

    • On Apply

    Perform the following actions:

    • Play appearance epp . operation . iokath . boss . aivelesne . adds . monitor . charge_fire, dependent on calling effect
    • When effect is applied
    • When effect ticks the 1th time
    • When effect ticks the 2th time
    • [target override]

    Only when the following conditions are met:

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.36
      - Standard Health Percent Min = (float) 0.36
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • Play appearance epp . operation . iokath . boss . aivelesne . adds . monitor . charge_fire_impact
    • Add effect #6 to TARGET from TARGET
  • [9s]
    terminateRestverbrennung
    Erleidet körperlichen Schaden über Zeit.

    • On Apply

    Perform the following actions:

    • Play appearance epp . operation . iokath . boss . aivelesne . adds . monitor . charge_fire_burn_neutral, dependent on calling effect
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.05
      - Standard Health Percent Min = (float) 0.05
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • On Apply

    Only when the following conditions are met:

    Perform the following actions:

    • Instantly kill the TARGET
  • [hidden] [2s]
    forcequakeEffect #7

    • When effect is applied
    • When effect ticks the 1th time
    • When effect ticks the 2th time
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET does not have any effect with the tag tag.​abl.​operation.​iokath.​boss.​aivelesne.​polarized_positive
        AND
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.36
      - Standard Health Percent Min = (float) 0.36
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • Play appearance epp . operation . iokath . boss . aivelesne . adds . monitor . charge_fire_impact
  • [hidden] [2s]
    forcequakeEffect #8

    • When effect is applied
    • When effect ticks the 1th time
    • When effect ticks the 2th time
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET does not have any effect with the tag tag.​abl.​operation.​iokath.​boss.​aivelesne.​polarized_negative
        AND
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.36
      - Standard Health Percent Min = (float) 0.36
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • Play appearance epp . operation . iokath . boss . aivelesne . adds . monitor . charge_fire_impact
  • [hidden] [9s]
    terminateEffect 4178006746595832

  • [13s]
    abl_si_as_depredating_voltsSystemüberladung
    Erhaltene Heilung wird neutralisiert.

    • On Apply

    Perform the following actions:

    • Modify stat Modifikator für erhaltene Heilung (Prozent), increase by -1
    • Play appearance epp . operation . iokath . boss . aivelesne . adds . monitor . charge_fire_impact, dependent on calling effect
    • Instantly kill the TARGET