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  8. sweeping_strike

Durchschlagender Hieb

sweepingSlash

Durchschlagender Hieb

Trifft Nahkampf-Ziele in einem frontalen Kegel und fügt jedem Ziel mittleren Schaden zu.
Erfordert beidhändige Nahkampfwaffen.

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
sweepingSlash
Durchschlagender Hieb
2
sweepingSlash
Durchschlagender Hieb
  • [1s]
    sweepingSlashDurchschlagender Hieb

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.corellia.empire.enemy.boss.boss_3.sweeping_slash
  • 2
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Direction = Target
      - Sort Type = Closest
      - Distance = 5m
      - Angle = (float) 45

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    sweepingSlashEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 16-man

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,04
      - Standard Health Percent Min = (float) 0,04
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,06
      - Standard Health Percent Min = (float) 0,06
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,1716
      - Standard Health Percent Min = (float) 0,1716
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee