1. Fähigkeiten
  2. operation
  3. rishi
  4. boss
  5. buddy_battledroid
  6. logic
  7. electric_fence

Elektrifizierter Zaun

Elektrifizierter Zaun

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Elektrifizierter Zaun
2
In Electrified Zone
3
shockedElektrifizierter Zaun – Eine schockierende Wendung der Dinge.
4
burnedBrennt – Oh, wie das brennt ...
5
shockedElektrifizierter Zaun – Eine schockierende Wendung der Dinge.
  • [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [hidden] [does not expire]
    [HIDDEN]In Electrified Zone

  • 1
    • When effect is applied
    • When effect is refreshed

    Only when the following conditions are met:

      • <
        • If difficulty is set to Veteran or Master Mode
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied
    • When effect is refreshed

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 3
    • When effect ticks

    Perform the following actions:

    • Execute hydra hook Electric_Fence
  • 4
    • When TARGET gets revived

    Perform the following actions:

    • Remove this effect
  • [4s]
    shockedElektrifizierter Zaun
    Eine schockierende Wendung der Dinge.

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to Veteran or Master Mode

    Perform the following actions:

    • Play appearance epp.operation.rishi.boss.buddy_battledroid.logic.electric_fence_impact, dependent on calling effect
    • Instantly kill the TARGET
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 3
    • When TARGET gets revived

    Perform the following actions:

    • Remove this effect
  • [does not expire]
    burnedBrennt
    Oh, wie das brennt ...

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.rishi.boss.buddy_battledroid.logic.electric_fence_obligatory_burning, dependent on calling effect
  • 2
    • When TARGET gets revived

    Perform the following actions:

    • Remove this effect
  • [4s]
    shockedElektrifizierter Zaun
    Eine schockierende Wendung der Dinge.

  • 1
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Play appearance epp.operation.rishi.boss.buddy_battledroid.logic.electric_fence_impact, dependent on calling effect
    • God Damage
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,3
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • 2
    • When effect expires

    Only when the following conditions are met:

      • If TARGET is not alive

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 3
    • When TARGET gets revived

    Perform the following actions:

    • Remove this effect