1. Fähigkeiten
  2. flashpoint
  3. copero
  4. boss_2
  5. emp_virus

Elektromagnetische Ladung

abl_ag_sn_EMPDischarge

Elektromagnetische Ladung

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_ag_sn_EMPDischargeElektromagnetische Ladung – Erleidet regelmäßigen Energieschaden und kann keine Fähigkeiten einsetzen. Entlädt sich in die Umgebung.
2
abl_ag_sn_EMPDischarge
Elektromagnetischer Puls
3
abl_ag_sn_EMPDischarge
Elektromagnetische Ladung
4
abl_ag_sn_EMPDischarge
Elektromagnetische Ladung
5
abl_ag_sn_EMPDischarge
Elektromagnetische Ladung
  • [5s]
    abl_ag_sn_EMPDischargeElektromagnetische Ladung
    Erleidet regelmäßigen Energieschaden und kann keine Fähigkeiten einsetzen. Entlädt sich in die Umgebung.

  • 1
    • When effect ticks

    Only when the following conditions are met:

      • If difficulty is any of 8-man SM, 16-man SM, 16-man VM

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,016
      - Standard Health Percent Min = (float) 0,016
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.flashpoint.copero.boss.boss_2.emp_virus_tick, dependent on calling effect
  • 2
    • When effect ticks

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,02
      - Standard Health Percent Min = (float) 0,02
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.flashpoint.copero.boss.boss_2.emp_virus_tick, dependent on calling effect
  • [hidden] [3s]
    abl_ag_sn_EMPDischargeElektromagnetischer Puls

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.copero.boss.boss_2.emp_virus_timer, dependent on calling effect
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man

    Perform the following actions:

    • Silence
  • 3
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 3
      - Sort Type = Closest
      - Radius = 4.5m

    Only when the following conditions are met:

      • <
        • If difficulty is any of 8-man SM, 16-man SM, 16-man VM
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
    • Play appearance epp.flashpoint.copero.boss.boss_2.emp_virus_blast
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,026
      - Standard Health Percent Min = (float) 0,026
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 4
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 3
      - Sort Type = Closest
      - Radius = 4.5m

    Only when the following conditions are met:

      • <
        • If difficulty is set to 8-man VM
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
    • Play appearance epp.flashpoint.copero.boss.boss_2.emp_virus_blast
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,046
      - Standard Health Percent Min = (float) 0,046
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [0s] [not displayed]
    abl_ag_sn_EMPDischargeEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

  • [hidden] [5s]
    abl_ag_sn_EMPDischargeEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER