1. Fähigkeiten
  2. daily_area
  3. iokath
  4. player_abilities
  5. mouse_droid
  6. emp

Elektromagnetischer Puls

poweredpulsecannon

Elektromagnetischer Puls

Deaktiviert 3 Sekunden lang bis zu 10 mechanische Einheiten im Umkreis von 6 Metern.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.daily_area.iokath.mouse_droid.package
  • apc.daily_area.iokath.mouse_droid.package_rep

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
poweredpulsecannon
Elektromagnetischer Puls
2
stunnedBetäubt – Handlungsunfähig.
  • [0s] [not displayed]
    poweredpulsecannonEffect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 10
      - Sort Type = Closest
      - Radius = 6m

    Only when the following conditions are met:

      • <
        • <
          • If TARGET is an enemy
          AND
          • If TARGET != PRIMARY TARGET
          AND
          • If TARGET is alive
          AND
          • If TARGET is not a companion
          AND
          • If TARGET is not a player
          >
        OR
        • <
          • If TARGET is an enemy
          AND
          • If TARGET != PRIMARY TARGET
          AND
          • If TARGET is alive
          AND
          • If TARGET is a player
          AND
          • If TARGET has an effect with the tag tag.​abl.​morph.​walker_form or tag.​abl.​morph.​turret_form or tag.​abl.​morph.​mouse_form or tag.​abl.​morph.​monitor_form
          >
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.02.ep_03.mouse_droid.emp.cast, dependent on calling effect
  • [3s]
    stunnedBetäubt
    Handlungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.bounty_hunter.electro_dart.electro_dart_loop, dependent on calling effect
  • 2
    • When effect expires

    Perform the following actions:

    • Play appearance epp.bounty_hunter.electro_dart.electro_dart_stun_end, dependent on calling effect