1. Fähigkeiten
  2. flashpoint
  3. sov
  4. bosses
  5. golga
  6. pull_in

Energetisiertes Ranziehen

grapple

Energetisiertes Ranziehen

Du wurdest von Golgas Energetisiertem Ranziehen erwischt, was dich zu einem einfachen Ziel für seine Automatikkanone macht.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.flashpoint.sov.boss.golga_brak

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
grapple
Energetisiertes Ranziehen
2
grapple
Energetisiertes Ranziehen
3
grapple
Energetisiertes Ranziehen
4
immobilizedEnergetisiertes Ranziehen – Du wurdest von Golgas Energetisiertem Ranziehen erwischt, was dich zu einem einfachen Ziel für seine Automatikkanone macht.
5
grapple
Energetisiertes Ranziehen
6
grapple
Energetisiertes Ranziehen
7
grapple
Energetisiertes Ranziehen
  • [0s] [not displayed]
    grappleEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    grappleEffect #2

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

    Perform the following actions:

    • Play appearance epp.flashpoint.sov.bosses.golga.pull_in
    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
    • Add effect #6 to TARGET from CASTER
    • Add effect #7 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Delay next ability by 0.1 Sek. (GCD)
  • [hidden] [5.5s]
    grappleEffect #3

  • [6s]
    immobilizedEnergetisiertes Ranziehen
    Du wurdest von Golgas Energetisiertem Ranziehen erwischt, was dich zu einem einfachen Ziel für seine Automatikkanone macht.

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,14
      - Standard Health Percent Min = (float) 0,14
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Immobilize but allow rotation
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [0s] [not displayed]
    grappleEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Taunt
      - Duration = (time) 5.5 Sek.
  • [hidden] [5.5s]
    grappleEffect #7

  • 1
    • On Effect Dispelled
      - Tag Exclusions = (string)
      - Actor = (int) 1
      - Ability Spec = 0 – not found
      - Proc Chance Percent = (float) 0
      - Rate Limit Interval = (time) 0 Sek.
      - Tags: tag.abl.debuff.root

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions: