Energiegeladener Leitungsring
Energiegeladener Leitungsring
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Any |
AI type: | None |
Metadaten
Contained since: | Patch 6.0.0 |
Global ID: | 16141028041881660929 |
Combat log ID: | 4131294682284032 |
FQN: | abl. |
Star Wars name: | Energiegeladener Leitungsring |
In anderen Sprachen: | Powered Conduit Ring Anneau de conduites alimenté |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Global ID: 16141060838747625264 FQN: abl. operation. iokath. boss. nahut. anchors. outer_ sector_ full. passive_ electrified_ full/15/1
- [0s] [not displayed]
Effect #2Slot: Buff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141057540212740169 FQN: abl. operation. iokath. boss. nahut. anchors. outer_ sector_ full. passive_ electrified_ full/15/2 - 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 1
- Sort Type = Closest
- Radius = 70m
Only when the following conditions are met:
- If TARGET has an effect with the tag tag.abl.operation.iokath.boss.nahut.anchors.center.is_center
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [hidden] [does not expire]
[HIDDEN]Outer Sector Quarter ActiveSlot: Buff Duration: passive On death: Effect is removed Tick rate: 1.5 Sek. # occurrences: 0 Tags: tag. abl. , tag.operation. iokath. boss. nahut. anchors. outer_ sector. floor_ damage abl. utility. is_ aoe Initializers: - Set Reverse
- Is Reverse = (bool) true
Conditions: - Can only be called by other effects
Global ID: 16141058639724368794 Combat log ID: 4131294682284306 FQN: abl. operation. iokath. boss. nahut. anchors. outer_ sector_ full. passive_ electrified_ full/15/3 - Set Reverse
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectiokath. boss. nahut. outer_sectors. full_active - Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) true
- InitialPositionOffsetRelative = (bool) false
- InitialPosition_Type = (string) aoePositionOptionType_Entity
- InitialPosition_EntityType = (string) aoeTarget_Caster
- InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_DirectionBetweenEntities
- InitialOrientation_FromEntityType = (string) aoeTarget_Caster
- InitialOrientation_ToEntityType = (string) aoeTarget_Target
- Shape Type = (string) aoeCone
- Target Conditions = (string) aoeTargetCondition_IsPlayer;aoeTargetCondition_IsAlive
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Height_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Ability Caster = (string) aoeAbilityCaster_Caster
- Ability Target = (string) aoeAbilityTarget_Target
- AngularWidth_ScalarType = (string) aoeScalarType_LiteralValue
- LocalRotationType = (string) aoeRotation_None
- Ability Spec =Energiegeladener LeitungsringEnergiegeladener Leitungsring
FQN: abl.operation.iokath.boss.nahut.anchors.outer_sector_shared.sector_impact
- Min Tick Count = (int) 1
- Max Tick Count = (int) 1200
- Tick Rate = (float) 1,5
- Min Lifespan = (float) 0
- Max Lifespan = (float) 1.800
- InitialPosition_X_Value = (float) 0
- InitialPosition_Y_Value = (float) 0
- InitialPosition_Z_Value = (float) 0
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 0
- InitialOrientation_Roll_Value = (float) 0
- Height_Value = (float) 6
- Min Distance = (float) 3,42
- First Tick Delay = (float) 0,1
- AngularWidth_Value = (float) 105