Energiegeladener Schuss
Energiegeladener Schuss
Trifft das Ziel mit <<1>> Waffenschaden, heilt den Gefährten um 25% des verursachten Schadens und erzeugt ein mittleres Maß an zusätzlicher Bedrohung.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadaten
Contained since: | Patch 6.0.0 |
Global ID: | 16140995520490225973 |
Combat log ID: | 4079484491792384 |
FQN: | abl. |
Star Wars name: | Energiegeladener Schuss |
In anderen Sprachen: | Powered Shot Tir puissant |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16141050438240643475 FQN: abl. companion. unique. mtx. iokath_ tank. tank. single_ target_ attack/5/1 - 1
- When effect is applied
Only when the following conditions are met:
- If CASTER does not have 1 or more effects with the tag tag.abl.companion.tanks_momentum
Perform the following actions:
- Play appearance epp.
companion. unique. mtx. iokath_tank. dps. single_target_damage - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0,5
- Standard Health Percent Max = (float) 0,164
- Standard Health Percent Min = (float) 0,164
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 0,09
- Coefficient = (float) 1,64
- Health Steal Percentage = (float) 0,25
- Slots = Primary Ranged
- 2
- When effect is applied
Only when the following conditions are met:
- If CASTER has an effect with the tag tag.abl.companion.tanks_momentum
Perform the following actions:
- Play appearance epp.
companion. unique. mtx. iokath_tank. dps. single_target_damage - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0,5
- Standard Health Percent Max = (float) 0,164
- Standard Health Percent Min = (float) 0,164
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 0,09
- Coefficient = (float) 1,64
- Health Steal Percentage = (float) 0,5
- Slots = Primary Ranged