1. Fähigkeiten
  2. bounty_hunter
  3. energy_shield

Energieschild

energyshield

Energieschild

Erhöht die Schadensreduktion <<1[$d Sekunden/$d Sekunde/$d Sekunden]>> lang um 25%.

Eigenschaften

Conditions

Metadaten

Used by

Used by
  • Class 16141170711935532310
  • apc.test.jrb.temp_ability
  • apc.tutorial.bounty_hunter.powertech.pyrotech.7
  • apc.tutorial.bounty_hunter.mercenary.innovative_ordnance.7
  • apc.tutorial.bounty_hunter.powertech.shield_tech.7
  • apc.tutorial.bounty_hunter.powertech.advanced_prototype.7
  • apc.tutorial.bounty_hunter.mercenary.arsenal.7
  • apc.bounty_hunter.base
  • apc.tutorial.bounty_hunter.mercenary.bodyguard.7

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
energyshieldEnergieschild – Schadensreduktion erhöht.
2
unleashUnerschütterlich – Kann nicht unterbrochen werden.
3
abl_bh_me_trauma_regulatorsTrauma-Regulatoren – Heilung pro Stapel wenn Energieschild abläuft.
  • [12s]
    energyshieldEnergieschild
    Schadensreduktion erhöht.

    • On Apply

    Perform the following actions:

    • On Apply

    Only when the following conditions are met:

      • If TARGET has the ability 16141047640997983200 – not found, with a rank >= 1

    Perform the following actions:

    • Just before this effect is removed

    Perform the following actions:

    • Dispel all effects
    • Dispel all effects
    • Dispel all effects
    • When NPC with this effect takes damage (weapon mode 1)
      that does not get reflected

    Only when the following conditions are met:

      • If TARGET has the ability 16140964684946118646 – not found, with a rank >= 1

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [12s]
    unleashUnerschütterlich
    Kann nicht unterbrochen werden.

    • On Apply

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
  • [60s]
    abl_bh_me_trauma_regulatorsTrauma-Regulatoren
    Heilung pro Stapel wenn Energieschild abläuft.

    • Just before this effect is removed

    Only when the following conditions are met:

      • If PRIMARY TARGET is alive

    Perform the following actions:

    • Heal the TARGET for 1*BonusHeal + (4% of its HP), causing no threat