1. Fähigkeiten
  2. companion
  3. weapon_set
  4. sniper_rifle
  5. dps
  6. single_target_dot

Erschöpfungsschuss

scatterclip

Erschöpfungsschuss

Verursacht beim Ziel <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang <<1>> Kinetikschaden und spaltet das Ziel <<3[$d Sekunden/$d Sekunde/$d Sekunden]>> lang. Gespaltene Ziele haben einen um 20% reduzierten Rüstungswert.

Eigenschaften

Conditions

Metadaten

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
scatterclip
Erschöpfungsschuss
2
scatterclipErschöpfungsschuss – Regelmäßiger Kinetikschaden.
3
armorReducedGespalten (Physisch) – Rüstungswert reduziert.
  • [0s] [not displayed]
    scatterclipEffect #1

    • On Apply

    Perform the following actions:

    • Play appearance epp . smuggler . shrap_bomb . damage_tick, dependent on calling effect
    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.042
      - Standard Health Percent Min = (float) 0.042
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.42
      - Health Steal Percentage = (float) 0
    • Add effect #2 to TARGET from TARGET, Combat Math Only
    • Add effect #3 to TARGET from TARGET, Combat Math Only
  • [10s]
    scatterclipErschöpfungsschuss
    Regelmäßiger Kinetikschaden.

    • When effect ticks

    Perform the following actions:

    • Play appearance epp . smuggler . shrap_bomb . damage_tick, dependent on calling effect
    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.042
      - Standard Health Percent Min = (float) 0.042
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.42
      - Health Steal Percentage = (float) 0
  • [45s]
    armorReducedGespalten (Physisch)
    Rüstungswert reduziert.

    • On Apply

    Perform the following actions: