1. Fähigkeiten
  2. qtr
  3. 1x1
  4. flashpoint
  5. kaon
  6. enemy
  7. trash
  8. infected_test
  9. infected_bomber_original

Faulen

lifedrain

Faulen

Eigenschaften

Conditions

Metadaten

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
lifedrain
Faulen
2
lifedrain
Faulen
3
lifedrain
Faulen
4
darkafflictionEiter – Explodiert gleich! Kann nicht betäubt oder unterbrochen werden und kann keinen Schaden nehmen.
5
movementSlowedBewegung verlangsamt – Bewegungstempo reduziert.
6
lifedrain
Faulen
7
thrownNiedergeschlagen – Am Boden und handlungsunfähig.
8
lifedrain
Faulen
9
witherKorrumpiert – Regelmäßiger körperlicher Schaden.
  • [hidden] [0.5s]
    lifedrainEffect #1

    • When effect is applied
    • [target override]

    Perform the following actions:

    • Play appearance epp . qtr . 1x1 . flashpoint . kaon . enemy . infected_bomber . infected_bomber_pull, dependent on calling effect
    • When effect expires
    • [target override]

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Add effect #4 to TARGET from TARGET
  • [0s] [not displayed]
    lifedrainEffect #2

    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [0s] [not displayed]
    lifedrainEffect #3

    • On Apply

    Perform the following actions:

    • Ballistic To Caster
      - Knockdown = (int) 1
      - Height = (float) 0
    • Play appearance epp . qtr . 1x1 . flashpoint . kaon . enemy . infected_bomber . infected_bomber_pull_target, dependent on calling effect
    • Add effect #5 to TARGET from TARGET
  • [6s]
    darkafflictionEiter
    Explodiert gleich! Kann nicht betäubt oder unterbrochen werden und kann keinen Schaden nehmen.

    • On Apply

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Immobilize and prevent rotation
    • Mark as neutralized
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Stun the TARGET
    • On Pre Damage TakenTags = ???Damage Type = ???Weapon Mode = ???Spell Type = ???Proc Chance Percent = ???Rate Limit Interval = ???Initial Delay = ???

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Unknown (610) = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
    • When effect ticks

    Perform the following actions:

    • Play appearance epp . qtr . 1x1 . flashpoint . kaon . enemy . infected_bomber . infected_bomber_explosion_target, dependent on calling effect
    • When effect expires

    Perform the following actions:

    • Play appearance epp . qtr . 1x1 . flashpoint . kaon . enemy . infected_bomber . infected_bomber_explosion, dependent on calling effect
    • Add effect #6 to TARGET from TARGET
    • Instantly kill the TARGET
  • [6s]
    movementSlowedBewegung verlangsamt
    Bewegungstempo reduziert.

    • On Apply

    Perform the following actions:

    • Set movement speed to 50%
    • When effect ticks

    Perform the following actions:

    • Play appearance epp . qtr . 1x1 . flashpoint . kaon . enemy . infected_bomber . infected_bomber_slow_target, dependent on calling effect
  • [0s] [not displayed]
    lifedrainEffect #6

    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If target is an enemy
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Add effect #7 to TARGET from TARGET
  • [3s]
    thrownNiedergeschlagen
    Am Boden und handlungsunfähig.

    • On Apply

    Perform the following actions:

    • Play appearance epp . qtr . 1x1 . flashpoint . kaon . enemy . infected_bomber . infected_bomber_explosion_target, dependent on calling effect
    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.65
      - Standard Health Percent Min = (float) 0.6
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
    • Add effect #8 to TARGET from TARGET, Combat Math Only
  • [0s] [not displayed]
    lifedrainEffect #8

    • On Apply

    Only when the following conditions are met:

      • <
        • Can only by called by other effects
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at caster, eventually knockdown, momentum = 2,5, 55° pitch, 0° yaw
    • Add effect #9 to TARGET from TARGET
  • [15s]
    witherKorrumpiert
    Regelmäßiger körperlicher Schaden.

    • When effect ticks
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.06
      - Standard Health Percent Min = (float) 0.06
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.31
      - Health Steal Percentage = (float) 0
    • Play appearance epp . qtr . 1x1 . flashpoint . kaon . enemy . infected_bomber . infected_bomber_dot, dependent on calling effect
    • Just before this effect is removed

    Perform the following actions:

    • Dispel all effects